History of the Zelda Timeline
When the Zelda series began, the chronology between games was thought to be relatively simple. The second game, The Adventure of Link, was released under the title Zelda II, and was a direct sequel to the original adventure, set some years later as Link reaches adulthood. However, it wasn't until the release of A Link to the Past that the history of the franchise was explored in more depth. A Link to the Past was released as a prequel to the original game, and was the first game to expand upon the lore of the franchise, in particular the nature of the Triforce and the origins of the Demon King Gannon. A Link to the Past also introduced the concept of there being more than one Link: a predecessor of the original hero from the NES adventures. Link's Awakening was released as a sequel to A Link to the Past, following the adventures of the same hero.
The release of Ocarina of Time and the subsequent release of Majora's Mask caused some confusion. This time, as a prequel to A Link to the Past, it was purported to be a retelling of the events of the Imprisoning War described in the back story of the SNES adventure, and did indeed focus on the origins of Ganon, for the first time showing his human form of Ganondorf. However, the exact events did not match up as described, and arguments about whether the game really represented the Imprisoning War would continue for many years. These arguments were to be further confused by subsequent games.The Wind Waker and Twilight Princess both being released as sequels to Ocarina of Time and seemingly having no recognition of the events of A Link to the Past, or each other.
In 2001 a timeline of the first eight games was released by Nintendo of America on Zelda Universe. This timeline featured the games in the following order: Ocarina of Time, Majora's Mask, A Link to the Past, Oracle of Ages, Oracle of Seasons, The Legend of Zelda, The Adventure of Link, and Link's Awakening, and featured a single Link. This timeline was not generally recognized to be canonical due to lack of involvement from the developers, and the concept of a single Link introducing many inconsistencies and impossibilities, in particular reconciling the events of Ocarina of Time, Majora's Mask and A Link to the Past.
The Wind Waker in particular caused huge upheaval for the chronology of the series. By washing Hyrule away, the events of later games was put into question entirely. Some thought that a single chronology of events was impossible, and indeed, with the release of Twilight Princess, the developers revealed there were two timelines, something some fans had only previously speculated upon. The split in the timelines was caused by the ending of Ocarina of Time, with one timeline following the events seen in the future, while the other followed Young Link as he returned to the past. These are now known as the Adult Link Timeline and the Young Link Timeline. Despite this however, neither The Wind Waker nor Twilight Princess could be adequately placed as a prequel to A Link to the Past, and Four Swords Adventures sat as a wild card, set in a world similar to A Link to the Past but significantly different to the point where it was also difficult to place in the chronology.
On December 21, 2011, Nintendo of Japan published an official chronology of The Legend of Zelda series in Hyrule Historia, outlining how the games in the series are related to one another. This chronology revealed that there were not just two timelines, but three, and finally reconciled the placement of the original NES and SNES adventures in the timeline by introducing the Fallen Hero Timeline.
Timeline TheoriesMain article: Timeline TheoriesZelda Timeline Theories are perhaps the object of greatest debate amongst fans of the series. Nintendo's transcendental and thorough method of incorporating the tried-and-true formula of "gameplay first, story later" has arguably produced some of the greatest games of all time, but it has also resulted in an incoherent chronology - full of loose ends, contradictions, and general confusion. Fortunately, this has motivated fans to do all they can to sift, sort, and organize the Legend of Zelda canon.
Chronology of the Legend of Zelda Series and the kid timeline and more!
The chronology section of Hyrule Historia consists of a collection of tales passed down by the people of Hyrule. There are many obscure parts in the account presented that will become perhaps more clear at a later point. Considering also that the account may contain inaccuracies, the editors of the book invite the readers to give their own interpretation regarding the actual events.
Singular TimelineCreation of the WorldHyrule was formed many ages ago through the works of the three Golden Goddesses: Din the Goddess of Power, Nayru the Goddess of Wisdom, and Farore the Goddess of Courage. Before spirits and life existed, these three goddesses descended upon the chaos that was Hyrule Din, with her strong flaming arms, cultivated the land, created the red earth, and was thus responsible for the creation of the geography of Hyrule. Nayru poured her wisdom onto the earth and gave the spirit of law to the world, bringing order to a formerly chaotic realm. Farore, with her rich soul, created all life forms that would uphold the law established by Nayru.
The Era of the Goddess HyliaMain article: Ancient BattleWhen the labors of the three great goddesses were completed, they departed the world for the heavens. The three goddesses left behind a symbol of their power, the all-powerful relic known as the Triforce, which when mastered in its entirety would grant the heart's desire of its holder.They trusted the ultimate power in the hands of Her Grace, the Goddess Hylia, to protect it. The Demon King Demise, wanting to make the world his own, gathered an army of monsters and together launched an attack against the people of the surface, murdering them and causing misfortunes in an attempt to get their hands on the power guarded by Hylia.
Hylia gathered the surviving humans on a piece of land and sent it to the heavens, beyond the clouds and out of reach from the evil plaguing the land. In order to keep it from falling into the hands of Demise, Hylia also sent the Triforce to The Sky and hid the portals to three pieces of the Triforce within Sky Keep, and enshrined the Goddess Sword inside the Statue of the Goddess, to be found by a chosen hero when the time was right. Now that the humans were safe, the goddess and the five tribes who lived on the surface joined forces and sealed away Demise, restoring peace to the land, although the goddess had suffered "grave injuries"
The Sky EraMain article: The Legend of Zelda: Skyward SwordSkyloft remained in the sky above the clouds for generations, with knowledge of the Surface and the origins of Skyloft becoming mere legend. Despite their dwindling knowledge of their origins, the people of Skyloft still knew of the Goddess Hylia and believed she watched over them to that day, unaware that she was living among them in a mortal form.
On the day of the 25th anniversary of Skyloft's Knight Academy, Zelda is taken to the surface by Demon Lord Ghirahim in an attempt to revive Demise. That night, Link is awakened by the voice of a mysterious spirit, who reveals itself as the sword spirit of the Goddess Sword, created by the goddess Hylia for the purpose of assisting Hylia's chosen hero in fulfilling his destiny. Guided by Fi, Link travels to the Surface in search of Zelda, who herself is guided by Impa to purify her body at the goddess statues to reawaken as the incarnation of the Goddess Hylia. As Zelda and Impa escape from Ghirahim to the past, Link quests to purify the Goddess Sword and power it to become the Master Sword. After traveling to the past, Zelda reveals her true identity to him, and as such must remain in a deep sleep to keep Demise imprisoned within his seal. Link travels back to the present and after learning the Song of the Hero finds the Triforce and successfully wishes upon the destruction of Demise.
After Zelda awakens from her sleep, an enraged Ghirahim kidnaps her back to the past, where Demise is still alive. Link follows Ghirahim to the past for a final showdown, but is unable to stop the ritual to revive Demise. The ancient Demon King escapes from his seal, swallows Zelda as The Imprisoned and returns to his original form. Demise announces his intention to take the world as his own now that Hylia is gone, but gives Link the chance to duel him in another realm for the fate of the world. After a fierce fight, Link bests Demise and fatally wounds him. The Demon King stumbles to his feet, congratulating Link, but warns him that it is not over, and that his hatred would be reborn as a being to pursue domination of the world, and those with the blood of the goddess and spirit of the hero in a cycle without end. Link raises his blade and absorbs the remains of the Demon King into the Master Sword.
Link returns from the battle to find Zelda and Groose, and the three return to the Temple of Hylia, where they meet with Impa and prepare to return to their own time. At Fi's behest, Link plunges the Master Sword into a pedestal in the Sealed Temple, leaving it and his partner behind now that her purpose to guide Link had been completed. Saying goodbye to Impa before she destroys the Gate of Time, the three return to their own time where peace has returned and residents of Skyloft take their first steps on the Surface.
The Era of Chaos and the Sealing of the Sacred RealmFollowing the defeat of Demise, the world created by the Golden Goddesses and guarded by the Goddess Hylia, became known as Hyrule.
Those descended from the people who were living in ancient times under the protection of the Goddess Hylia were known as Hylians. They were born with magic-infused blood, endowing them with psychic powers and skill in wizardry. It is also believed that the Hylians' pointed ears allow them to hear the messages of the gods.
Hyrule knew many years of peace, however, the legend of the Triforce, which was located in the Sacred Realm, spread throughout the land. Its power was lusted after by many people, and a wave of chaos descended upon the land of Hyrule as people tried to take this power for themselves. To protect the sacred power, Rauru, the Sage of Light, constructed the Temple of Time, which contained the only entrance to the Sacred Realm. Rauru sealed the entrance with the Master Sword and closed the chamber of the Master Sword behind the Door of Time. The Spiritual Stones acted as keys to opening the door. The Temple of Light, located at the center of the Sacred Realm, became the resting place of the Triforce, while Rauru remained in the temple to protect the sacred relic.
The Era of ProsperityThose with the blood of the Goddess Hylia, reborn as Zelda, established the kingdom of Hyrule. Hyrule Castle was built at the center of the land, watching over the Temple of Time, which was protecting the Sacred Realm and the Triforce.
Many years passed after the kingdom's establishment. Within the Royal Family of Hyrule, as descendants of the Goddess, many were born with a special power that existed deep within the bloodline and the queen would often be named Zelda after the historical legend.
The Force EraThe Hero of MenAs ages went by and the Kingdom of Hyrule continued to develop in peace. one day the land was suddenly overwhelmed by evil creatures that descended upon it in swarms, driving the world into shadows and bringing the kingdom to near-ruin. As Hyrule neared the brink of collapse, the tiny Picori appeared from the sky and gave the Hero of Men the Picori Blade and the magical Light Force. Using these two special gifts, the Hero drove the beasts back and restored light to the land of Hyrule.
To ensure the beasts could not bring further destruction to the land, the Hero of Men sealed them all within the Bound Chest. Sealing the chest with the Picori Blade itself, the Hero of Men was able to bring the destructive war to an end and brought peace to the kingdom. The Light Force was embodied within the princess of Hyrule to prevent its misuse, shining forth upon the lands within its ruler
The Hero of the Four Sword[[PASTING TABLES IS NOT SUPPORTED]]Main article: The Legend of Zelda: The Minish CapOne year, in celebration of when the Picori last came to Hyrule 100 years ago to the day, the festival was unusually grand. Hyrule Castle was hosting a tournament of sword-fighting skill that called to mind the heroes of legend. That year's champion was a mysterious man by the name of Vaati. He won the tournament with an almost magical ease, and all of Hyrule was abuzz with rumors about this shadowy figure. During the ceremony following the sword competition, Vaati shattered the sacred Picori Blade and opened the Bound Chest, which, for an age, had been sealed by the Picori Blade, trapping evil monsters within. Vaati was after the Light Force, that golden light that was once wielded by the hero mentioned in the legends of the Picori. He subdued the castle guards and turned Princess Zelda to stone before making a speedy departure.
King Daltus asked the young Link to seek out the Picori and ask them to reforge the sacred blade. Traveling to the Minish Woods he met Ezlo, who helped him find the Picori, or Minish as they called themselves. Link met with the elder of Minish Village, who told him that in order to reforge the sacred Picori sword he would require the four Elements, the embodiments of the sacred powers of earth, fire, water, and wind. Once he had gathered the Four Elements, Link brought the Picori Blade—now the White Sword—to the Elemental Sanctuary hidden within the courtyard of Hyrule Castle. There he infused the White Sword with the Elements, fully restoring the sacred Four Sword; a legendary blade with the power to split one warrior into four.
Meanwhile, Vaati had brainwashed King Daltus and shrouded Hyrule Castle in darkness. He had discovered that the sacred Light Force had actually been passed down through Hyrule's princesses, and so he prepared to extract the Light Force from Princess Zelda. Link rushed to her rescue, and, after vanquishing Vaati, he used the Four Sword's evil-banishing power to restore Princess Zelda. Vaati had been a Minish, an apprentice of Ezlo, who was also a Minish. Ezlo had made a magical cap with the power to grant wishes, but Vaati had stolen it and used it to become a powerful sorcerer. He had transformed Ezlo into a hat himself, then proceeded to hunt down the Light Force. Now that Vaati had fallen, the wishing cap could be used to restore Hyrule. Princess Zelda put on the cap and wished with all her heart that Vaati's cruelty might be undone. With her righteous wish and the power of the Light Force that still dwelled within her, many miracles happened as a result and peace returned to the land of Hyrule.
The Resurrection of the Wind Mage Vaati, the Wind Mage.Peace returned briefly to the kingdom of Hyrule, as Vaati was presumed dead, but suddenly he re-appeared to terrorize the land once again. No longer remembering his days as a Picori, or his lust for the Light Force, he made himself a home in the Palace of Winds and he named himself The Great Sorcerer of the Wind, Vaati. With the power to bend the wind to his will, Vaati goes on a rampage, using this awful power to terrorize many villages of Hyrule. In his assaults on the villages, Vaati would kidnap any beautiful girls who caught his fancy.
Many knights from the castle and other brave men set out to subdue the sorcerer and rescue the girls, but each one fell in turn to Vaati's awesome power. Just as the people had begun to lose hope, a lone young boy traveling with little but a sword at his side appeared. When this boy heard what was happening, he said only, "I will defeat this sorcerer." He boldly entered Vaati's palace, mystically trapped the evil sorcerer inside the blade of his sword, and returned the young girls to their villages. The boy then went deep into the forest and disappeared.
The villagers asked the girls how a boy so young could have saved them all and defeated the sorcerer when no one else could. The young girls told a story of how, with just a wave of his sword, the boy's body shattered into four pieces, each of which then formed a complete copy of the boy. These four young boys then worked together to defeat the sorcerer. The people did not believe the story, but they called it the Four Sword nonetheless. As rumors of the blade's power to divide a person into four entities spread, the people built a shrine to protect it.
Defeat of the Wind MageMain article: The Legend of Zelda: Four SwordsFor generations Zelda and her descendants managed the seal of the Four Sword, but one day the seal weakened. Zelda was in Hyrule Castle when she sensed that something unusual was occurring at the Four Sword Shrine. She asked a boy named Link, whom she trusted above anyone else, to accompany her to investigate the happenings at the shrine. As they approached the shrine to check on the seal, a dark figure suddenly appeared and grabbed princess Zelda. The seal on Vaati had weakened over time, and Vaati managed to break out of his prison within the Four Sword.
Having still no memory of his time as a Picori, or the power of the Light Force, Vaati did not recognize the princess and saw her only as a fair maiden. He decided she was to become his bride to commemorate his return and took off with her to his palace. After being instructed by fairies, Link takes the Four Sword from its pedestal and is split into four, as the legend foretold. The Great Fairies could help Link to get to the Palace of Winds, but not until he proved himself courageous enough. After traveling over three different lands and the dungeons they contained, Link and his three other selves confronted the wind mage in the Palace of winds, the seat of Vaati's power. After an arduous battle between the sorcerer and the heroes, Link was able to reseal Vaati into the Four Sword's blade.Long ago, in the kingdom of Hyrule, there appeared a Wind Sorcerer named Vaati. Vaati could bend the wind to his will and used this awful power to terrorize many villages of Hyrule. In his assaults on the villages, Vaati would kidnap any beautiful girls who caught his fancy.
Many knights from the castle and other brave men set out to subdue the sorcerer and rescue the girls, but each one fell in turn to Vaati's awesome power. Just as the people had begun to lose hope, a lone young boy traveling with little but a sword at his side appeared.
When this boy heard what was happening, he said only, "I will defeat this sorcerer." He boldly entered Vaati's palace, mystically trapped the evil sorcerer inside the blade of his sword, and returned the young girls to their villages. The boy then went deep into the forest and disappeared.
The villagers asked the girls how a boy so young could have saved them all and defeated the sorcerer when no one else could. The young girls told a story of how with just a wave of his sword, the boy's body shattered into four pieces, each of which then formed a complete copy of the boy. These four young boys then worked together to defeat the sorcerer. The people did not believe the story, but they called it the Four Sword, nonetheless. As rumors of the blade's power to divide a person into four entities spread, the people built a shrine to protect it.
Princess Zelda of the land of Hyrule was a beautiful young girl born with mysterious power to sense approaching forces of evil. For this reason, she was assigned with the sacred duty of protecting the shrine of the Four Sword and the blade itself. One day, Zelda was in Hyrule Castle when she sensed that something unusual was occurring at the Four Sword Shrine. She asked a boy named Link, whom she trusted above anyone else, to accompany her to investigate the happenings at the shrine..."
Defeat of the Wind Mage at the hand of the Four HeroesAs they approached the shrine to check on the seal, suddenly a dark figure grabbed princess Zelda. The seal on Vaati had weakened over time, and Vaati managed to break out of his prison within the Four Sword. Having still no memory of his time as a Picori, or the power of the Light Force, Vaati did not recognize the princess and saw only a fair maiden. He decided she was to become his bride to commemorate his return and took off with her to his palace. After being instructed by fairies, Link takes the Four Sword from its pedestal and is split into four, as the legend foretold. The Great Fairies could help Link to get to the Palace of Winds, but not until he proved himself courageous enough. After traveling over three different lands and the dungeons they contained, Link and his three other selves confronted the wind mage in the Palace of Winds, the seat of Vaati's power. After an arduous battle between the sorcerer and the heroes, Link was able to reseal Vaati into the Four Sword blade.
In the Kokiri Forest, all the forest children have their own guardian Fairies, bestowed upon them by the Great Deku Tree0, except for one boy. This boy who has been plagued by nightmares of a girl fleeing from an evil man clad in black. is named Link. For as long as he could remember, the boy had been ostracized by the other children and has never quite fit in. One day, as he neared death, the Great Deku Tree sends Navi the fairy to summon the boy to him. In order to test young Link’s courage, the Great Deku Tree bids Link to venture inside his hollow and break the death curse cast upon him by a wicked man dressed in black.
Link complies, but his efforts are for naught; the Great Deku Tree's death was sealed in the pages of fate before Link's attempt had even begun. With his final breath, the Great Deku Tree bestows upon Link the Spiritual Stone of the Forest, the Kokiri's Emerald, and entreats him to travel to Hyrule Castle and seek an audience with Princess Zelda.
After traveling across Hyrule Field and passing through the Castle Town, Link does not take long to realize that speaking to the princess of Hyrule would not be a simple matter; many guards stand watch, alert and ready to catch any trespassers. However, he manages to infiltrate the castle, bypassing the front gate and evading all the guards in his path. When he reaches the castle itself, the raised drawbridge seems an insurmountable obstacle. However, Link discovers an unguarded water drain by the castle moat and manages to crawl through the hole, emerging within the castle garden. Many more guards are on patrol here, but Link is able to dodge around all of them and sneak into the castle courtyard.
In this courtyard his fate converges with that of the young princess of Hyrule.
Princess Zelda tells Link of her prophetic dreams, explaining that she had seen him come from the forest and break through a veil of darkness, accompanied by a fairy guide and bearing a green and shining stone. She also warns him about Ganondorf, the desert man clad in black whom Zelda believes is symbolized by the dark clouds of her dreams, and his evil intention to steal the Triforce of Legend from the Sacred Realm.With the power of the goddesses, his desire to subjugate the world would be realized. In order to do this, Ganondorf would require not only the three Spiritual Stones of Hyrule, but also the mystical Ocarina of Time.
Zelda insists that Link track down the other two Spiritual Stones, so that they might beat Ganondorf to the Triforce and put an end to his plot.
Link sets out for Death Mountain and Zora's Domain, where he succeeds in assisting both the Gorons and the Zoras in quelling the calamities that Ganondorf had wrought in his pursuit of the Triforce and is awarded with the other two Spiritual Stones, the Goron's Ruby and Zora's Sapphire for his efforts. He returns to Hyrule Castle to inform Zelda of his success, only to witness his nightmare come to pass. Ganondorf attacked Hyrule Castle in an attempt to steal the Ocarina of Time, and Princess Zelda was forced to flee with her loyal attendant Impa in order to keep the sacred relic from Ganondorf’s hands. As she passes Link on the drawbridge of Hyrule Castle Town, she throws the ocarina into the moat to give him the chance to enter the Sacred Realm and retrieve the Triforce. In hot pursuit, Ganondorf charges across the drawbridge, blasting Link with dark magic when he tries to stand in his way. Dismissing Link as no credible threat to his power, he speeds off in his pursuit of the princess. When Link retrieves the Ocarina of Time from the moat, he receives a telepathic message from Zelda, bidding him to play the Song of Time in front of the Temple of Time's altar. Link makes his way to the Temple of Time, and proceeds to use the four keys to open the Door of Time. Beyond it lies the Master Sword, the blade of evil’s bane, resting in the Pedestal of Time. Link draws the blade, unlocking the gateway to the Sacred Realm. But then the Master Sword, though accepting Link as its wielder, seals him away in the Sacred Realm.[ Ganondorf, who had suspected that Link might have already held the keys to the Sacred Realm, mocks him for practically giving him the Triforce. Link watches helplessly as Ganondorf passes him by and crosses over into the Sacred Realm.
The Triforce is a scale that measures the three virtues ruled by the Goddesses, Power, Wisdom, and Courage. If the heart of one who holds the sacred triangle carries all three of these forces in balance, that one will acquire the Triforce intact, the divine authority to govern all. If one’s heart is not in balance, the Triforce will separate into three parts, and only one part will remain for the one who touched the Triforce: that part which embodies the force that one most believes in.
If an unbalanced heart would seek the Triforce, then that one must strive to acquire the two lost parts, which will rest within two others chosen by destiny who will hold the crest of the goddesses on the backs of their hands.
When Ganondorf laid his hands upon the Triforce, the prophecy came to pass. The Triforce split into its three parts, and only the Triforce of Power remained in Ganondorf's hands.r
Ganondorf proceeded to conquer the Sacred Realm, and became the self-proclaimed King of Evil,but his lust for power was not yet satisfied. In order to gain complete mastery of the world, Ganondorf started hunting for those chosen by destiny to hold the other two Triforce parts that had escaped his grasp.
However, there also existed a prophecy of deliverance from evil. It spoke of five Sages, who dwelt in five temples. Together with a hero chosen by the goddesses, the awakened ones would bind the evil power and return the light of peace to the world.
Because of the evil power that now flowed from the sacred temples, however, the Sages could not hear the awakening call from the Sacred Realm, and so over seven brutal years Ganondorf’s powers of darkness, enhanced by the Triforce of Power, ran unchecked across all of Hyrule.
However, his hunt for the other two pieces was in vain, for their bearers had all but disappeared from the world. His search for Princess Zelda was futile, for she had gone into hiding, and Link was sealed within the Sacred Realm. Still, Ganondorf’s power went virtually unopposed and in seven short years he transformed the once pristine land into a world of monsters and darkness.
When it seems that all hope has died, Link appears as if from nowhere. A mysterious man named, one of the survivors of the ancient tribe, tells him of Ganondorf’s conquest over the last seven years, and of the legend of the Sages. Wielding the blade of evil’s bane, Link sets out to break the curse on all of the sacred temples.
After freeing the six Sages, Link returns to the Temple of Time and discovers that there is in fact a seventh Sage: Sheik, who is in fact Princess Zelda herself in disguise as a Sheikah to avoid Ganondorf’s pursuits, and was awaiting Link’s return all along.
Majora's Mask opens with a scene of Link leaving the land of Hyrule on a personal quest. The opening to the game states that he is searching for a beloved and invaluable friend, Navi, His trip is interrupted by the Skull Kid, an imp possessed by evil contained in Majora's Mask, which he wears after having stolen it from another traveler (with the help of two Fairies, Tatl and Tael). The Skull Kid knocks Link unconscious, making him fall off his horse, Epona, and steals the Ocarina of Time. When Link awakens, the Skull Kid takes off and leads Link on a chase.
When Link eventually catches up with the Skull Kid, he tells Link that he "got rid of" Epona, and uses the dark magic of Majora's Mask to transform Link into a Deku Scrub. He then leaves Link, while Tatl continues to beat the helpless Deku back. Her delay, though, causes her to be separated from her brother and the Skull Kid. She then insists that Link take her with him, so that they can work together to find the Skull Kid and Tael. With limited abilities, Link enters Clock Town where he meets the Happy Mask Salesman. The Mask Salesman reveals that the Skull Kid stole Majora’s Mask from him and that he can return Link to his human form if he finds the Ocarina of Time and Majora's Mask. He warns Link also, though, that he must leave in three days, and Link must retrieve the Mask and the Ocarina by then. Link then sets off in his Deku form, finding himself in the parallel world of Termina.
Link is able to do little around Clock Town, but, with the help of Tatl and the Great Fairy, he manages to find the Skull Kid, hanging around the top of the enormous Clock Tower from which Clock Town's name is derived. Also in his search, Link hears rumors and whispers of the Moon, which bears a grimacing and ominous face, steadily growing closer to the Town. At midnight on the Final Day before the Mask Salesman's departure, Link is able to reach the top of the Clock Tower for a face off with the Skull Kid. Upon arriving, Tatl demands that the Skull Kid give back Link's Ocarina. Seemingly not hearing, Tael delivers an enigmatic warning to Tatl, to find four beings from the "swamp, mountain, ocean and canyon."
The Skull Kid, in response to Tael's outburst, hits the Fairy aside. He then laughs about how even if "they" were to come, they could not stop him. He then points Link and Tatl's attention to the hideous Moon and challenges them to stop it from falling. With an unearthly shriek, he begins to bring it down completely to the land. Taking advantage of this, Link fires a magic bubble, a skill learned earlier, at the Skull Kid, causing him to drop the Ocarina of Time. On picking it up, memories of his departure from Hyrule flood back to Link. In them, Princess Zelda bids him a sad farewell, and tells him that the Goddess of Time is watching over him. After being snapped out of this reverie by Tatl, Link plays the " Song of Time", and is immediately thrown back to the morning that he first entered Clock Town, three days prior.
Link heads back to the Happy Mask Salesman, who teaches him the "Song of Healing". Playing this song with the Ocarina of Time returns Link to his regular self, with the only remnants of his time as a Deku being a Mask, which he can don to become Deku Link once again. After aiding Link, the Mask Salesman asks that Link uphold his part of the bargain and return the Mask that the Skull Kid stole. Upon learning that Link could not recover the Mask, the Salesman grows furious, berating Link and wildly informing him that the Mask, known as Majora's Mask, is an ancient artifact that possesses an apocalyptic power. He again requests that Link recover the Mask, stating that he believes that Link can do it.
The Four GiantsTo stop the Skull Kid, Link and Tatl work on the only clue they have; the four places stated by Tael. Upon venturing into the Southern Swamp, Link finds the area poisoned, apparently due to the disappearance of the Swamp's guardian god. After venturing through the Deku Kingdom and Woodfall Temple, Link faces down the dark being Odolwa. Upon defeating his foe, Link frees an "innocent spirit" from the Mask worn by the monster. Link and Tatl find themselves facing a sorrowful and powerful Giant. Tatl then surmises that the Giant was one of the "four" that Tael spoke of, as Link learns the Oath to Order".
The two head to Snowhead Mountain, a place that has experienced a longer-than-usual period of winter, to save the next Giant. While there, Link heals and takes on the soul of a Goron warrior (who tried to find a way to save his people, but died in the attempt), which enables him to free the Giant from the evil spirit of Snowhead. Link next requires a horse to get to the ocean, and finds that Epona has been found and taken in by the sisters Romani and Cremia at Romani Ranch. However, to recover Epona, Link must arrive on the First Day, so that he can find the little girl Romani in a well-enough state to give him back his horse. Link then heads to the cursed Great Bay, where the ocean is in disorder due to calamity at the Great Bay Temple. Link also finds the near-dead body of a Zora guitarist, and manages to adopt his soul too. By finding the stolen Zora Eggs (belonging to the vocalist of The Indigo-Go's, Lulu, in a fortress of pirates and a nest of sea snakes, the young hero manages to find the whereabouts of the third Giant and frees him.
Link finally ventures to Ikana Canyon, where he faces down the restless spirits of the dead, so that he might climb Stone Tower and save the last Giant. He then ventures to the Clock Tower at the end of the Final Day, summoning the Four Giants with the "Oath to Order" to stop the Moon. Even though the Giants hold back the Moon, Majora's Mask leaves the Skull Kid, who passed out at the Giants' coming, and rises into the Moon. There, the Mask possesses the Moon and attempts to consume all of Termina. Link follows the Mask inside, finding a surreal field, in which there is a tree and five children. After talking to the child who wears Majora's Mask, Link then proceeds to face the demon. After a harsh battle, Link destroys the spirit, and the Moon is destroyed.
When Link comes to the "Dawn of a New Day", he learns that the Skull Kid and the Four Giants had once been friends. The Skull Kid also remarks how Link smells like a kid who taught him a song in the forest, clearly implying that this is the same Skull Kid to whom Link taught "Saria's Song" in Ocarina of Time. The Happy Mask Salesman states that the evil has left Majora's Mask, and then, mysteriously, disappears, bidding Link a fond farewell. Tatl then tells Link that he should get back to his original quest, and the two part ways. The story ends with Link riding off into the forest once more, and "Saria's Song" echoes about a carving of Link, the Skull Kid, the Fairy siblings, and the Four Giants.
GameplayThe gameplay of Majora's Mask is much the same as in Ocarina of Time, although new features including the new Mask system, items, skills, and more are included. For example, several of the items that Link could only access as an adult in Ocarina of Time are now available to him throughout the game in the child form (such as the Hookshot or the Bow). Additionally, Link is slightly more acrobatic than he was in previous games, as seen when jumping off of ledges; Link will automatically do flips in the air instead of just a normal jump.
Three day cycleMain articles: Termina Clock and Song of TimeUnlike the previous installment and arguably one of the major departures from the traditional Zelda gameplay, Majora's Mask implements a time system. The time system cycles three days, the time until the destruction of Clock Town by the Moon, which is plummeting to earth because of influence from the Skull Kid. With the Ocarina of Time, Link is able to play the "Song of Time" to reset the cycle and return to the first of these three days as many times as he needs to. Link is the only one affected by the time-travel; other inhabitants live as if nothing has happened. When traveling back in time, Link loses all Rupees, quantities of items (although not the items themselves; e.g. Arrows but not the Bow, etc.), dungeon progress (dungeon maps, compasses, etc. unless, of course, the dungeon is completed) and most interactions with others (except for his Fairy, Tatl, and a few other exceptions). Going back to the First Day by playing the "Song of Time" also saves the game, the only way to permanently save the game; except in the Japanese release of the Nintendo 64 version, players can also quicksave at Owl Statues.
At the bottom of the screen, a clock is displayed, which keeps track of the time. In the center, the day number is displayed. Surrounding in a semi-circle is a revolving sun or moon (symbolizing day or night). This small icon moves around the clock and shows the hour of the day.
Several more "hardcore" players of the game have found it entertaining to attempt beating all four dungeons and the final boss in a single three day cycle, though it is an extremely difficult task and requires very extensive knowledge of the game.
Masks and transformationsMain articles: Transformation and Ocarina Transformations
Link appears in his younger form, originally seen in Ocarina of Time, despite using a Shield seemingly larger than the Deku Shield. However, in Majora's Mask, Link does not have the ability to transform into an adult. 24 different Masks with different functions and purposes can be found throughout Termina, of which several allow Link to take the form of another race; Deku Scrubs, Gorons, and Zoras. Because the transformation Masks are based on deceased characters, the game is one of the few where the player can control different characters besides Link. Each Mask, when used, depicts a face of agony.
Deku Link is the first transformation Link receives, and is based off the spirit of the long-missing son of the Deku Butler. In Deku form, Link can stun enemies with the spin attack, helpful to leave them defenseless. He can also shoot bubbles to attack aerial foes and to hit certain targets, although their firepower and range are more limited than those of the arrows. Usage of Deku Flowers is also possible, and they grant Link the ability to fly temporarily, as well as to release Deku Nuts and use them as Bombs. He can also use the Nuts on land. His instrument in this state is a set of Deku Pipes and, although optional, he can confront the boss of the Woodfall Temple, the dungeon where he is the protagonist. The weakness of Deku Link is fire.
Goron Link is the second transformation Link receives, and is based off the spirit of the tragically fallen Goron hero Darmani. In Goron form, Link can curl his body up in a ball to travel faster. He can perform a Ground Pound, useful for offense and for puzzle-solving, and can generate magic-based spikes for speed and offensive capabilities when rolling. He can also use his powerful punches to attack enemies and to hit hardened targets. Only Goron Link can use Powder Kegs. His instrument in this state is a set of Goron Drums and, although optional, he can confront the boss of the Snowhead Temple, the dungeon where he is the protagonist. The weakness of Goron Link is water; falling in it will cause Link to sink and take damage.
Zora Link is the third transformation Link receives, and is based off the fallen-in-battle guitarist Mikau. He has multiple abilities (more so than the other two forms), including a stylized combat moveset using his bladed fins which also double as a set of Boomerangs, the capacity to swim incredibly fast, electric barriers that can be generated while swimming or standing, and the ability to freely dive and walk underwater. His instrument turns into a Zora Guitar and he is helpful to confront the boss of the Great Bay Temple, the dungeon where he is the protagonist. Both fire and ice are lethal to him.
With the exception of the Giant's Mask, the rest of the Masks either give Link new abilities (i.e. the Blast Mask's instant explosion) or disguise him. After completing the game up to the point before Link fights the final battle against Majora's Mask, it is possible to complete several side dungeons in which Link plays a game of Hide and Seek with a series of children, at the cost of progressively giving up all of the Masks collected prior (although they are still available after the game is completed). Finishing this sidequest rewards Link with the Fierce Deity's Mask, which turns him into an adult form with devastating capabilities, but is only allowed during boss fights, Majora's Mask included.
Emphasis on sidequestsMajora's Mask is also a noted game for its many optional (secondary) sidequests throughout the game, which, should Link complete, explores many more sub-plots and stories. These include helping a distraught troupe leader, returning a kidnapped Deku Princess to the palace, helping five Great Fairies be restored to power, and, perhaps the most intricate sidequest in any Zelda game, helping an engaged couple reunite moments before the Moon falls on Clock Town. These sidequests are recorded in the Bombers' Notebook. The number of mini-games is also higher and more complex in execution than those of Ocarina of Time, and there are more optional or secret areas where extra mini-bosses or Gold Skulltula hunts may be available. Completing sidequests is usually rewarding to Link, as the conclusions to many of them are shown during the end credits, but only if Link has managed to complete that sidequest.
In retrospect, the game currently features the highest amount of Heart Pieces in the series: 52 in total, while Twilight Princess is next with 45. Additionally, it features the highest number of empty Bottles: Six in total. With the exception of Skyward Sword and A Link Between Worlds which both feature five, all other Zelda games feature up to four.
On the negative side, the emphasis on sidequests also translates into a lower number of dungeons, which is a potential point of criticism for some players
Game styleMajora's Mask is generally regarded as one of the darkest entries in the Zelda franchise. The game's storyline contains much heavier themes than those seen in prior games of the series, with somber melodies and a myriad of tragic situations. Link is faced with the knowledge that the world of Termina will be destroyed within three days, and the only means in which to prevent this from occurring is by playing the Ocarina of Time to restart everything from the dawn of the First Day. Majora's Mask goes even further by delving into the emotional and psychological state of Termina's denizens, each of whom responds to the circumstance of their impending doom in an idiosyncratic but realistic manner. Link and Termina's denizens are continually confronted with elements of death, loss, and abandonment over and over and over again as the three-day cycle repeats continuously.
Link must go through this as a living, breathing character, being the only one with any awareness of the events that will transpire within each three day cycle. Everyone has their suffering renewed whenever the "Song of Time" is played, and are entirely oblivious towards everything that happened during the previous 72-hour period. The foreboding atmosphere of world destruction is always present in Majora's Mask, conveyed largely through the game's soundtrack and artwork. The desire to rescue the world from certain peril serves as an additional motivation for completing the game.
Game InformationDevelopmentAfter the release of Ocarina of Time, Shigeru Miyamoto was planning to release another version of the game for the Nintendo 64DD with remade dungeons However, Eiji Aonuma did not like the idea of remaking the same dungeons, so he secretly started working on new ones instead After asking Miyamoto if he could make a new game, he replied that he could do it as long it was made in one year.
While thinking in ideas for the game, Aonuma met Yoshiaki Koizumi, who proposed a system of time passing where the same moments would be played over and over again. Thus, the three-day system was created. However, an entire week was originally planned, but was later shortened to only three days to make it easier to remember the character schedules.During development of Ocarina of Time, some ideas were not fully utilized, including the use of masks, so Aonuma decided to further expand this concept in Majora's Mask.
The original name of the game was ゼルダの伝説 外伝 (The Legend of Zelda: Side-Story). Prior to its North American release, the game was referred to as The Legend of Zelda: Mask of the Mujula and The Legend of Zelda: Gaiden on the official Nintendo website. The former was a direct translation of the Japanese title, and the latter the game's aforementioned working title.
GraphicsThe graphics are slightly improved in Majora's Mask from Ocarina of Time, possibly due to the necessity of the Nintendo 64's Expansion Pak (a memory-increasing add-on). As the second Zelda game with 3D graphics, Majora's Mask uses the same engine as its predecessor, and even uses some of the same character and enemy models. Eiji Aonuma, a key developer of the game, had stated that reusing many aspects of Ocarina of Time allowed his team to program the game in less than two years (as Ocarina of Time took no less than four years of development). The vast areas the game features have an improved definition in comparison to those seen in the previous Zelda game; the fog distance is nearly nonexistent, enemies are more detailed, and the overall atmosphere is more realistic. Another achievement from the Expansion Pak is that multiple non-playable characters can perform different tasks without impacting on the framerate, larger level design was possible, and many more enemies are present at the same time (most notably in Termina Field, contrasting to the barely populated Hyrule Field from the previous Zelda game). However some textures are less detailed in other locations, and the framerate may sometimes lower.
SettingMain article: TerminaTermina's world is a parallel dimension to Hyrule's world.[19] There are some characters here that also have counterparts in Hyrule, except for Link, Epona, the entire Kokiri tribe, and (possibly) the Happy Mask Salesman, who are all residents of Hyrule. Skull Kid is confirmed to be from Hyrule as at the end of the game, he familiarizes Link as the one who taught him "that song" in the Lost Woods. Termina consists of five large lands (or "worlds", as stated by Anju's Grandmother). The central region houses Clock Town, Romani Ranch, and Termina Field. Clock Town provides many forms of entertainment, featuring important attractions, and numerous recreative zones and tourism. It is also there where the annual Carnival of Time is celebrated. Romani Ranch is a large rural zone where various animals are taken care of, and milk is produced for its distribution to Clock Town.
The Southern Swamp is located south, and is where various monkeys and monsters live, while the Deku tribe practices its monarchy in the Deku Palace. The swamp's waters are poisoned because of the creature living in Woodfall Temple. The Snowhead Mountain is located north, and is inhabited by the Goron ntribe (who puts into practice a patriarchy, not unlike in Hyrule's Death Mountain). The mountain's weather indicates an extremely low temperature because of the creature living in Snowhead Temple. The Great Bay Coast is located west, and is inhabited by the proud Zora tribe (living in an underwater reef, and are known for their artistic linage in the musical department), as well as by Gerudo Pirates (living in a sinister complex, and are known for their reputation of hunting treasure at all costs and by all means necessary), and humans (living in the coast itself, and doing miscellaneous activities such as scientific research and fishing). The coast's waters become murky because of the creature living in the Great Bay Temple. Finally, Ikana Canyon lies east, and the entire region is invaded by undead entities because of the creatures living in the Stone Tower Temple. It used to be inhabited by humans before this, but now the only living people found there are Sakon, Pamela and her father.
Japanese VersionsThe release difference between the Japanese versions and the North American version was a full six months, the longest release wait among all 3D Zelda games so far. Despite this, there are not too many noticeable differences between the two versions.
In the Japanese version, Owl Statues simply serve as a destination for the "Song of Soaring"; players cannot use them to quicksave. While the Japanese version has three save file slots, the international release only has two due to the addition of quicksaves. The Japanese version of Collector's Edition includes two save files and quicksaves, like international releases.
Cartridge VersionsIn the United States and Canada, all versions of the game came with gold cartridges; however, only the ones with the Collector's Edition logo on the box came with a moving hologram effect on the cartridge label, while the ones without the logo came without it.
In Europe, the PAL versions of the game also came with gold cartridges, but were not named Collector's Editions and lack the hologram effect on the cartridges label. The only PAL Collector's Edition was released in Australia where it had the logo and the North American cartridge label, although they lack the moving hologram effect.
Limited Edition Adventure SetA limited edition Adventure Set was also released. Limited to 1,000 copies, it included a copy of Majora's Mask, the original soundtrack, a watch, a shirt, two pins, a poster, a sticker, and a certificate of authenticity. It was available only in Europe.
Timeline PlacementMain article: Zelda TimelineThe events of Majora's Mask are placed shortly after those of Ocarina of Time, and are considered to be the starting point for what is called the "Child Timeline", which is eventually continued with Twilight Princess and then Four Swords Adventures centuries later. In-game connections between the game and Ocarina of Time are relatively scarce, because of the different setting and story, and include recurring characters like Happy Mask Salesman and Kaepora Gaebora, as well as some of the songs being remembered ("Song of Time", "Epona's Song" and the "Song of Storms"), rather than learned for the first time
Link, a young adult at the beginning of the game, is a ranch worker (but has also been called a wrangler) in his home town of Ordon Village in the Ordona Province of Hyrule.
Strange beasts begin to appear in the forest outside of the village just before Link is supposed to make a trip to Hyrule Castle to present a gift to the royal family, a Sword and Wooden Shield crafted by the townsfolk of Ordon. Talo, who in the beginning of the game served as one of Link's main motivations for fighting, was captured by Bokoblins while playing with a forest monkey, and taken to the entrance of the Forest Temple. With wooden sword in hand, Link goes to save Talo. He is able to free the monkey and his friend Talo who were caged by the Bokoblins,but this is only the beginning of his trouble.
The next day, Link is attacked by Bulbins and their leader King Bulblin and falls unconscious in the Spirit Spring near Ordon Village. When he awakens, he follows the pathway into the forest, whereupon he sees a large black wall draped over the ground. Approaching the wall, symbols begin to appear upon it, and as he nears closer a large and menacing black hand reaches out and pulls him through the wall into the darkness within.
Link is now in an entirely different looking world. A sharp pain runs through him and he doubles over. The Triforce symbol on his hand glows, and his entire body transforms into a wolf As Wolf Link, he is captured and held prisoner within the boundaries of Hyrule Castle, which has been covered by the twilight that spread over Hyrule. In his prison cell he encounters Midna, a rogue shadow Imp with mysterious powers, who aids his escape and helps him explore the castle in his wolf form.
In the tallest tower, he and Midna find a cloaked young woman. Immediately she explains to Link how Hyrule came to be shrouded in twilight, and reveals her true identity: Princess Zelda. Although in another world, Zelda is still the princess of Hyrule.
The Fused ShadowsIt is now Link's quest to save Hyrule from the Twilight as the hero chosen by the gods. He must restore the light to all the lands in Hyrule and collect mysterious dark artifacts known as Fused Shadows in order to gain enough strength to defeat the one who rules the Twilight.
Quest for the Mirror of TwilightAfter Link and Midna collect the Fused Shadow they are confronted by Zant, who heavily injures Midna and causes Link to be stuck in his Wolf form. After meeting up with Zelda, Midna is brought back from the brink of death when Zelda transfers her soul and powers to Midna's body. Zelda does this at her own expense, and disappears as a result. With a newly restored Midna, Link travels to the Sacred Grove to retrieve the Master Sword, breaking his curse as a wolf, and allowing him to transform between human and wolf form at his own will.
With his newly enhanced ability Link and Midna go in search of the Mirror of Twilight, an item required to travel to the Twilight Realm, the domain of Zant. After going through great trouble in Arbiter's Grounds, a location in Gerudo Desert, when Link and Midna went to retrieve the mirror, they realize that Zant had broken it into four shards, with only one shard on the Grounds. In addition to this tremendous knowledge, the Sags reveal that they had sentenced Ganondorf to death, and had gone as far to impale him through the chest with the Sword of the Sages. However, through some "divine" fluke, he had previously received the Triforce of Power, which allowed him to survive the execution. He then used the power of the Triforce to kill the Sage of Water, break free from his chains, and pull the Sword of the Sages from his chest, leaving behind a glowing wound that stays with him forever.
[[PASTING TABLES IS NOT SUPPORTED]]With the last of the sages' power, they activated the Mirror of Twilight and banished Ganondorf into the Twilight Realm, and so he waited for a way out. He soon found his chance of escape in Zant, acting as a "god", and influencing him to become an assistant for his evil desires. Using a misguided Zant, Ganondorf found a way to seek his revenge on Hyrule. The Sages task Link and Midna with the duty of repairing the Mirror of Twilight and defeating Ganondorf. The duo then travels across unexplored zones of Hyrule in search of the missing fragments.
Final confrontationsLink and Midna restore the mirror and use it to enter the Twilight Realm and defeat Zant. With him defeated, they return to Hyrule and, with the regained Fused Shadows, Midna breaks the seal surrounding the castle. It is in the castle where Link battles and defeats Ganondorf. This releases the curse on Midna, turning her from an imp to her true form. She then returns to the Twilight Realm and also shatters the Mirror of Twilight, breaking the only known gateway between the two worlds.
Link returns the Master Sword to the Pedestal of Time, and the children of Ordon Village also return home to their families. Much later, Fado attempts to seek help from Link for his ranch by calling through his house, but the house remained empty. Link does not stay, he rides away with Epona from there, equipped with just his shield, while his friend Ilia was witnessing his leaving from his hometown. At the very end, the Throne Room of the Hyrule Castle is seen, revealing that the Castle was rebuilt.
GameplayIn a further departure from The Wind Waker, Link is once again a young man, as opposed to a child, as in the latter part of Ocarina of Time and in The Adventure of Link. The game also takes on a darker tone, rivaling that of Majora's Mask.
TransformationMain article: Wolf LinkLink transforms into a wolf when entering the Twilight, a dark shroud that has ensnared Hyrule. This is not a separate place like the Dark World in A Link to the Past, but a festering malignancy across Hyrule.
As a wolf, Link is unable to use items. Instead, he resorts to abilities like dashing, biting, digging, and howling, among others. With the help of Midna, he can also warp through portals to reach far destinations instantly and create an energy field that can defeat multiple enemies simultaneously. In addition, Link can communicate with animals in wolf form as if they were people. When transformed into a wolf, Link’s sense of smell is greatly improved, allowing him to follow trails left by certain characters in the game; in the same way, Wolf Link can also see spectra and other elements that are invisible to the human eyes.
During the first half of the game, Link is a wolf only when he enters a portion of Hyrule that has fallen under the influence of the Twilight; once there, the young hero is unable to return back to normal until he purges that cursed place by reviving the Light Spirits after collecting their Tears of Light. eventually, Link is able to shapeshift from one form to the other at will thanks to a Shadow Crystal and the Master Sword.
Wii and GameCube DifferencesThe Wii version of the game is a mirror image of the GameCube version, meaning that East is West (and viceversa) in the former version; this is to accommodate for most Wii players being right-handed, while Link is often left-handed.
The Wii version uses the "point-and-click" feature of the Wii Remote as a "Fairy" cursor (an on screen pointer modeled to look like a fairy), for accessing menus, and for using various tools such as the Hero's Bow, Clawshot, and Fishing Rod, (see Weapons, items and abilities); it uses the Nunchuk attachment analog stick for movement. In order to swing the sword which Link uses as a weapon, the player makes a slashing motion with the Wii Remote. A jab with the tilt-sensitive Nunchuk will cause Link to perform one of his secret moves, the shield attack. To use Link’s “spin attack” (a powerful attack where Link swings his sword circularly around himself), the player shakes the nunchuck side to side horizontally.
In the GameCube version of the game, the 'Y' and 'X' buttons are used for add-on weapon such as the Clawshot, Bombs, Iron Boots, and Hero's Bow. The 'B' button is used for Link's sword attacks. Tapping it once does the normal slashing motion. Pressing it two or three times allows Link to perform sword attack combos. Holding B until Link's sword charges and makes a "ching!" sound allows the hero to perform a Spin Attack. 'L' locks onto enemies or people to talk to. The C stick rotates the camera around, while the A button is for actions like talking, opening doors, and picking things up.
In order to use items in the Wii version, the game allows the player to equip the items to the left, right, and down positions of the D-pad and the 'B' button of the Wii Remote using the item screen. When an item's respective direction button is pressed, the item is switched into the 'B' button for easier use. The built-in speaker on the remote is used for sounds like the bowstring of the Hero's Bow being drawn and released, Midna's laugh, and the ever present "Zelda chime" when discovering secrets.
Items and abilitiesIn Twilight Princess, Link learns more moves than in any other The Legend of Zelda game to date. Link also shares similar moves between human and wolf. For example when an enemy is on the ground, Link has the option to finish them off by plunging his sword into their chest or in wolf form (on poes, to rip out their souls). With these abilities come some disadvantages. As mentioned before, Wolf Link cannot utilize any of his items, or open any doors with handles until he transforms back into a human.
As Link progresses on his quest, he can learn various Hidden Skills, which improve his repertoire of sword attacks, and even expose new weaknesses on strong enemies. In addition, he also makes use of various items that appear for the first time in the game, as well as classic tools and weapons that, in one or another way, have been revamped to have secondary uses.
Returning from Ocarina of Time and Majora's Mask, a horse can again be ridden in Twilight Princess. The default name for the horse is Epona (the set name of the horse from the two aforementioned games) and is used as the main form of transport whilst Link is in human form and until various warp points are opened around Hyrule. For the first time, Link can use his sword in combat while riding Epona in the game. This is also the first and only game in which the player can decide the horse's name.
Game Information[[PASTING TABLES IS NOT SUPPORTED]]General AspectsThe game is meant to have a more mature atmosphere than the rest of the Zelda games, as well as significantly darker, and more rabid versions of monsters from older Zelda games. It is also supposed to be the longest Zelda game to date, accumulating at least sixty hours of play, twice as long as Ocarina of Time, confirmed by Iwata, although many who completed the game believed this to be inaccurate. Princess Zelda and Ganon also appear in Twilight Princess.
The game's story takes place several years after the events of Ocarina of Time and Majora's Mask. As featured in The Wind Waker, Link uses special facial expressions to inform the player and give subtle clues on how to solve certain puzzles. For some gamers, the game still proves to be more challenging than other Zelda games preceding it, although all the bosses have been noted as remarkably easy, taking most gamers only one try to defeat. Another returning feature is the day and night system of Hyrule, consisting of not only the cycle of days but weather and atmosphere effects as well.
Motion capture is used to bring the characters alive in a realistic manner. This is most evident during cinema sequences.
DevelopmentTwilight Princess was first revealed E3 004 when Nintendo showed a teaser trailer of their new Zelda game to a small group, resulting in outrageous uproars from the viewers. When the Zelda community found out, many fans were extremely excited. Many were happy to see Zelda taking a mature turn, which, as opposed to the cartoony, cel-shaded art style of 2003's The Wind Waker, received a much warmer welcome. After ten months of silence from Nintendo, a new trailer was finally revealed at the Game Developer Conference March 10, 2005 to an eager audience.
It was learned at the Nintendo E3 conference on May 9 that Twilight Princess would be released October 4, 2006 and would simultaneously be released on GameCube; it was later announced that, to compensate for the fact that most players would be right-handed, the Wii version would be mirrored entirely so that Link could be right handed as well.
On September 13, 2006, it was revealed that Twilight Princess would be a launch title for the Wii and would be released on November 19, 2006; the GameCube version would be delayed until December of that year. In Japan, the Wii and GameCube versions had a simultaneous release in early December, although the latter was only available for purchase online.
GraphicsTwilight Princess features a stylized, naturalistic art style (similar to, but more advanced than, that found in Ocarina of Time and Majora's Mask); These graphics are displayed by use of a heavily modified version of the The Wind Waker engine. This modified version of the 2003 installment's engine makes the graphics in Twilight Princess realistic, as opposed to the cartoonish, cel-shaded design of The Wind Waker. However, as the Wii version is a mere port of the GameCube version, the graphics supposedly fall short of the Wii's capabilities.
AudioThere is no extensive voice acting in the game. The characters laugh, scream, and make other such noises, as they have in previous installments on the Nintendo 64 and Nintendo GameCube. In conversations, Link remains silent, and his responses are implied by nods and facial expressions, much like other The Legend of Zelda games. The only character who is completely "voiced" is Midna. However, she says no clear words, instead speaking in an unintelligible language (similarly to E. Gadd in Luigi's Mansion).
Music itself once again plays a role in Twilight Princess, as in previous The Legend of Zelda games. While Link does not carry a musical instrument of any type until a late point into the game, he can pick grass from certain patches and whistle with it to call an animal, either a Hawk or Epona, Link's horse (later on, an instrument shaped similarly to the grass used to summon Epona is given to Link and has the same effect as the aforementioned grass). Also, while as a wolf Link can howl near the same patches, to the same effect. When Link is in his wolf form, there are seven Howling Stones (including one with a Triforce symbol at the entrance to the Sacred Grove) located around the world where, after Link howls a certain melody shown on screen a few times, a golden wolf appears and jumps somewhere else in the world. Link must then change back to his human form and find the wolf to learn a hidden sword technique. The songs howled by Wolf Link are taken from Majora's Mask, Ocarina of Time, and The Wind Waker, with the exception of the final howling stone, which is the "bass" of the game's Hyrule Field Main Theme.
Like previous Zelda titles, Twilight Princess has a synthetic soundtrack. This allows the background music to be more dynamic, but the sound quality suffers. The fact that Nintendo had decided not to use an orchestrated soundtrack has been a point of criticism for the game. Koji Kondo, the lead composer for the game's soundtrack, originally stated that he "would really like to push for" the music to be orchestrated. Part of the full soundtrack (featuring the songs "The Legend of Zelda: Orchestra Piece #2", "Hyrule Field Main Theme", "Ordon Village", "Kakariko Village", "Death Mountain", "Midna's Theme", and "Ilia's Theme") is received when a Nintendo Power subscription is purchased (the subscription also comes with a game guide for Twilight Princess). A soundtrack also is packaged with the Twilight Princess Collector Box, an exclusive item sold at Target stores. The soundtrack also features two bonus tracks. The first bonus track, known as "D.S. Trailer Pack", was the theme that was to be used instead of the present Hyrule Field Main Theme.
A version of the game's Hyrule Field theme was recorded with a live orchestra before release. It was probably intended to be used in the final game; however it ended up being used only in pre-release demos and promotional material.
Along with the standard features of sound in a Zelda game, the Wii console offers something more to the customers buying the Wii version of Twilight Princess. Using the Wii Remote, various sound effects (sword swing, Midna's calls, etc.) come from both the television and the Wii Remote's internal speaker, improving the overall game experience.
SettingEight years after appearing in Ocarina of Time, Hyrule is once again fully explorable in a 3D console title. In order to provide appropiate continuity, this incarnation of the sacred kingdom features most of the regions and zones portrayed in the 1998 title; a major difference, however, is that Hyrule is much bigger than before (similar to how it was shown in The Adventure of Link), thus it's now divided into provinces, six in total, similar to the four worlds of Termina from Majora's Mask. The GameCube and Wii versions of the game feature mirrored (west/east) variations of Hyrule because of the control scheme. It must be noted that all indications shown below are based on the GameCube version, which is largely considered the canonical map due to that version being reflected in official artwork.
The southernmost province is Ordona, a rural zone where milk, pumpkins and cheese are exported to the other parts of Hyrule (as hinted during the exploration of Snowpeak Ruins), and where Link lives until fate calls him to fight evil; north from Ordona is Faron Province, a forest area inhabited by monkeys and very rarely by humans (or any other race), and where there used to be an ancient temple guarding the Master Sword; found northeast from Faron is Eldin Province, which houses Kakariko Village (now a wasteland due to invasion of monsters, and where a graveyard keeps the rests of deceased Zora monarchs) and Death Mountain (where the Goron tribe inhabits and has developed a mining complex over the flow of time).
North from both Faron and Eldin is the Lanayru Province, which houses the sources of water in Hyrule (namely Lake Hylia, Zora's River and Zora's Domain, the latter one inhabited by the proud Zora tribe), as well as Hyrule Castle Town (where most of the Hylians live, and where Hyrule Castle can be found); southwest from Lanayru (west from Faron) is the Desert Province, entirely uninhabited except by monsters that overran Gerudo Desert and Gerudo's Fortress, and where the long-fabled Mirror of Twilight lies a the top of an ancient dungeon; Northwest from Lanayru (north from the desert) is the Peak Province, also entirely uninhabited except by monsters and the gentle Yeti race, and seen as the coldest region in Hyrule.
Timeline PlacementMain article: Zelda TimelineTwilight Princess occurs some centuries after Ocarina of Time and Majora's Mask, due to a number of events which occurred in the days of the Hero of Time (Ocarina of Time/Majora's Mask Link), during what is known as the "Child Timeline". After defeating Ganon iOcarina of Time's "adult ending", Link was sent back through time by Princess Zelda to relive his sacrificed childhood and divert the past Hyrule away from its terrible future. In the past, Link's knowledge of Ganon's plans led to his capture, following an unsuccessful invasion of Hyrule. Ganon was taken then by the Sages to the Arbiter's Grounds to be executed.This event took place several years after Ocarina of Time's "child ending" and the events of Majora's Mask.
Twilight Princess's placement in the series was confirmed in December 2006 by Eiji Aonuma.With the release of Hyrule Historia, it is officially established that the events of this game took place before Four Swords Adventures
hero fails timeline and more!
One day, a band of evil thieves managed to open the gateway to the Sacred Realm where the mystical Triforce was hidden. Upon finding the sacred golden relic, the leader of the thieves, Ganondorf, slew his followers and claimed it as his own.Before long, dark power began to flow forth from the Sacred Realm. People were drawn into this darkness, and never heard from again. As a result, the King of Hyrule ordered the seven sages to seal the entrance to the Sacred Realm. A great battle ensued—monsters poured into the Light World from the sacred land and attacked the castle. The Knights of Hyrule defended the sages during the great battle against evil, and, though most of them perished in the struggle, the sages were able to cast their seal, stopping the flow of darkness and trapping the evil king Ganon within.[ This battle became known as the Imprisoning War.
The WizardOnce the conflicts against Ganon had ceased, Hyrule entered a time of peace which lasted for centuries, until one year, when unexplained catastrophes began to occur. Pestilence and drought ravaged the land. Thinking the recent disasters plaguing Hyrule were somehow linked to the sages' seal, the king investigated it, but found it to be intact. Desperate for answers, he offered rewards for anyone who could find the source of Hyrule's troubles.
In response, a stranger named Agahnim appeared as if from nowhere and stayed the catastrophes with mighty magic. As a reward, the king gave him a new position as chief adviser to the throne, and the common folk proclaimed him their hero. Once more, peace appeared to have returned to Hyrule. Yet all was not well. Agahnim began to govern Hyrule in place of the king and abuse his political power as he saw fit. Rumors spread saying that Agahnim planned to remove the king and take the crown for himself, and that strange magical experiments were taking place in the castle tower at night. He cast spells on the soldiers and kidnapped the young maidens descended from the seven sages, using their powers in an attempt to break the seal placed on the Sacred Realm.[
Link's QuestThe game starts with Link being awakened in the middle of the night by a telepathic plea from Princess Zelda, who tells him that she is being held prisoner in the dungeon of the castle. Now wide awake, Link finds his uncle with a sword and shield in hand. He tells Link not to leave the house, then sets off for the castle. Link ignores his uncle's warning and follows him, only to arrive at the castle to find him gravely wounded. He gives Link his sword and shield and entrusts him with the fate of Princess Zelda. Link proceeds to rescue Zelda, and the two escape the castle through its sewer system to the sanctuary just north of the castle.
There, the priest tells Link that the only weapon powerful enough to defeat Agahnim was the legendary Master Sword. He then sends him to find the elder, Sahasrahla, who explains that not just anyone could wield the Master Sword, and that a hero must appear from the descendants of the Knights of Hyrule. To prove himself worthy of wielding the sacred blade, Link would need to acquire the three Pendants of Virtue.
After successfully obtaining the pendants and withdrawing the blade from its pedestal in the Lost Woods, Zelda calls out to Link yet again, this time warning that soldiers have invaded the sanctuary. Link hurries off to the sanctuary only to find that he was a moment too late, and that the soldiers had already taken Zelda off to Hyrule Castle Once again, Link hurries to her rescue, and once again arrives too late, as Agahnim was already in the process of sending Princess Zelda to the Dark World. Upon completing this ritual, little time was needed before the sages' seal was completely broken. Link goes on to defeat Agahnim, who then draws him into the Dark World.
There, Link is contacted telepathically by Sahasrahla, whom tells him that he is standing in what was once the Sacred Realm, but was transformed by Ganon's evil wish to conquer the world. He then commissions Link with the task of rescuing the imprisoned maidens from the dungeons scattered across the Dark WorldUpon freeing them all, Link travels to Ganon's Tower, where the seven maidens use their combined power to dispel the barrier sealing off the entrance. Link proceeds to traverse the tower and defeat Agahnim a second time. Upon his defeat, the shadow of Ganon rises from the body, turns into a bat, and flies off to the Pyramid of Power, where Link and Ganon face off. With the power of the Silver Arrows and the Master Sword, Link vanquishes Ganon, recovers the Triforce, and by making a wish, reverts the effects of Ganon's evil reign over Hyrule and restores the land to its former glory.
GameplayCommonplace MechanicsA Link to the Past retains various gameplay elements from the original NES game, among them the top-view perspective; Link can collect rupees once more and use items by assigning them to a button, as well as recovering his life energy with hearts. Returning from The Adventure of Link is the ability to use magic to perform spells and to make special items functional, as well as a major interaction with non-playable characters to obtain vital information regarding the quest.
A returning mechanic from both games is the availability of dungeons, which must be conquered in order to archive success in the adventure. Each dungeon has a map and a compass, the former shows the layout of the dungeon in particular and the latter locates the boss's whereabouts; keys must be collected in order to open locked doors, puzzles must be solved to progress, and enemies must be defeated if they are interrupting the exploration. The dungeons are multi-leveled, ranging in number from two to ten, and Big Keys
are needed both to open major chests (containing items that increase Link's inventory and help him progress through his adventure) and to open boss rooms.
Similar to the bombs in the first NES game and the magic meter in the second game, various items in A Link to the Past can be upgraded either in capacity or by being turned into more advanced versions. This can be done through completing sidequests or entering certain special places. Optional weapons and items are hidden through Hyrule as well.
Light and Dark World dichotomyThis game introduces a very important mechanic: The Light World/Dark World dichotomy. The game has actually two maps of Hyrule, which are related to each other in several ways; for example, by switching from the Dark World to the Light World while standing in an apparently empty dead end, Link can find in the latter world a secret cave or a passage that was otherwise inaccessible, leading to secret prizes. By doing the opposite (switching from the Light World to the Dark World), Link can gain access to new dungeons, which is important to the success of the quest. A Link to the Past is praised for cleverly using this gameplay device, which in some ways has been reused in subsequent Zelda games.
A Link to the Past is also the first title to have a more developed storyline, which reflects for the first time the dungeon's different purposes. The first three house the sacred pendants that give Link access to the Master Sword, the fourth has to do with a failed attempt to rescue Princess Zelda, the next seven dungeons house the imprisoned maidens, who (once freed) help Link break the seal of the final dungeon's entrance. This style of story progression was used in various subsequent Zelda games, among them Ocarina of Time and The Wind Waker, although the latter added various twists and subversions to the concept (by adding the Triforce sub-quest, lacking a dungeon for the third pearl, etc.).
Game InformationJapanese VersionThe Japanese version of the game is titled The Legend of Zelda: Triforce of the Gods, which is the English translation of the original Japanese name, Zelda no Densetsu: Kamigami no Triforce. It is said that Nintendo of America changed the name of the game to "A Link to the Past" because they wanted to avoid any references that could be considered religious in the title of the game. For the same reason, parts of the background story were modified as well, for example Agahnim is a priest in the original version, but only a wizard in the English version. The Fat Fairy of the English game is known as a Megami (Goddess) in the Japanese original. Certain locations were renamed as well; the Church in the Japanese version becomes the Sanctuary, and, in a similar change to Agahnim's title, the Priest there becomes a Sage. Likewise, in the Japanese version the text symbols seen in scripts that are translated by the Book of Mudora are based on Egyptian symbols, in the English version they were replaced by random, meaningless figures.
Graphics and AudioThe game made use of the SNES capabilities to offer more realistic graphics, not only in regards of the areas' textures and colors, but also to add new visual effects, such as the mist and the upper leaves' shadows in Lost Woods, the thunders in the Dark World equivalent of Death Mountain, and so on.
The game's audio retains the overworld tune that debuted in the first Zelda game, although it's only heard while Link stands on the Light World; Kakariko Village's theme is heard here for the first time, and so is Hyrule Castle's background tune. Zelda's theme, known as "Zelda's Lullaby" in Ocarina of Time, also makes its first appearance in this game. The Dark World's themes are different in all regards (overworld, dungeons, etc.), meaning that the overall soundtrack of the game is far more diverse than that of the first two titles in the series.
SettingLike its predecessors (and, for that matter, most Zelda games), A Link to the Past is set in the fictional land of Hyrule; notably, the territory of the land is bigger than in the first game, but smaller than in The Adventure of Link.
However, its Dark World counterpart is now included and explorable. In the Light World, familiar zones like Lost Woods and Death Mountain are present, while Kakariko Village and Lake Hylia are introduced here. In the Dark World, every location is different in name and presentation; for example, the Lost Woods is replaced by the Skeleton Forest, Kakariko Village is the Village of Outcasts, and the southwestern desert is the Swamp of Evil. The replacements also affect the dungeons which, instead of housing the Pendants of Virtue, hold captive the maidens who were supposed to break the seal protecting Ganon's Tower.
Timeline PlacementIn the chronology of the Legend of Zelda series. A Link to the Past is the first title placed in the "Downfall" split timeline. This timeline branch starts with Ganondorf successfully defeating Link in Ocarina of Time and obtaining the complete Triforce. The seven Sages seal him immediately within the Sacre Realm. Years later, greedy people enter the Dark World seeking the Triforce, turning into monsters and becoming part of Ganon's army. In the war that ensues, the Knights of Hyrule protect the Sages from Ganon's minions, while they cast a seal to close off the entrance to the Dark World. Ages later, when Ganon attempts to escape from the Dark World in order to conquer Hyrule, the events of A Link to the Past take place.
Also confirmed in Hyrule Historia, the game's immediate sequels are the Oracle games followed by Link's Awakening, all of which feature the same Link. Some time after defeating Ganon at the end of A Link to the Past, Link is transported by the Triforce to Holodrum where Oracle of Seasons takes place. After defeating Onox, Link travels to Labrynna and Oracle of Ages takes place. Link then defeats Ganon in the linked ending of the Oracle games and leaves Labrynna by boat to continue his training in new lands. After completing his training, Link travels back towards Hyrule by boat when he is shipwrecked on Koholint Island and Link's Awakening takes place.
Zelda.com, an official The Legend of Zelda site, originally stated that A Link to the Past was a sequel to Majora's Mask, taking place hundreds of years after the game, though the Link in both games was the same, having returned from Termina and finding that time passed differently between the two worlds.[citation needed] This information however, is non-canon.
Completion Listings Characters Bosses Enemies Places Dungeons Items and Equipment Translations Credits GlitchesReceptionSalesA Link to the Past was commercially successful, selling 4.61 million copies worldwide, making it the third best selling game in the series (before the release of Twilight Princess).
ReviewsA Link to the Past received a near-perfect score of 39/40 from Japanese magazine Famitsu, and sold 4.61 million copies worldwide.
Both the Game Boy Advance and the Virtual Console versions of the game gained IGN's and GameSpot's recommendation, with praises in matter of presentation, graphics, sound, gameplay and lasting appeal. Criticism on the GBA version focused on the possibility that Zelda fans, at that time, would complain for the lack of a new game for the handheld console, while the Virtual Console version was recommended only for those who didn't play the game in any of the past versions already.
Even today, A Link to the Past remains as a piece of collection for Zelda for fans, as well as one of the highest-ranked games for the SNES, and frequently rivals games like Ocarina of Time and Twilight Princess for being the best in the series. Nintendo Power ranked it second in their list of best The Legend of Zelda games, citing the game's improvements over its NES predecessors.
Fan ReceptionA Link to the Past received critical acclaim from fans of the series, currently holding an average user score of 9.5 on GameSpot, as well as a current reader average score of 9.8 at IGN.
Ports and RemakesGame Boy AdvanceMain article: The Legend of Zelda: A Link to the Past & Four SwordsA Link to the Past was ported for the Game Boy Advance in 2002 as The Legend of Zelda: A Link to the Past & Four Swords, introducing Four Swords into the same GBA cartridge. There were numerous alterations to the game, including a more accurate translation, additional shops and enemies and the addition of a new dungeon and new quest and attack unlocked only by playing through Four Swords.
Virtual ConsoleThe original SNES version was also emulated to the Wii's Virtual Console on January 22, 2007 and later onto the Wii U Virtual Console on January 30, 2014 and Nintendo 3DS Virtual Console on April 14, 2016. The game was largely unchanged from the original, however, a full screen flashing effect that is used on the title screen, when Agahnim or Vitreous attacks with lightning or when Link uses the Ether Medallion was toned down significantly, potentially to limit the effect of epilepsy.
SatellaviewMain articles: Satellaview
The game's engine and features were used in the later released service, the Satellaview. In 1997, Ancient Stone Tablets was released in Japan via the Satellaview. It was presented as a sequel, much like a unique Second Quest for A Link to the Past.
A Link to the Past itself was also released through the Satellaview; it only has a few minor changes from the original version, such as the save system. Unlike the other Zelda games broadcast over the Satellaview service, it could be downloaded and played at the player's convenience. Officially, the Satellaview port does not have a differentiating title, but fans often refer to the game as BS The Legend of Zelda: Triforce of the Gods, despite this prefix being reserved for SoundLink-compatible titles.
The games were released exclusively in Japan. However, fans have translated BS The Legend of Zelda: Ancient Stone Tablets to English and compiled a fully playable version in a resurrection project.
LegacyLike its predecessors, A Link to the Past introduced elements that became mainstream for the Zelda franchise, including:
Link, who had defeated the evil Ganon and regained peace in Hyrule, had not enjoyed the tranquility he had worked so hard to achieve for long, and eventually became restless. Feeling in need of training or enlightenment, he embarked on a journey and sailed across the oceans in a small sailboat. Eventually Link completed his training in foreign countries and began to sail back to his home, Hyrule. But suddenly the seas turned rough and the skies became dark. Link tried valiantly to fight the strong currents of the waves, even tying himself to the ship with some rope. But a bolt of lightning struck the ship and everything went dark.
Later on a faraway island, a young girl named Marin is walking along the shores of the island's beach. She suddenly spots someone laying on the sands. Upon looking closer, she finds an unconscious Link and tries to wake him, but to no avail. Unwilling to simply leave him lying on the beach, Marin takes Link back to her house in Mabe Village. From beyond the darkness, Link hears the voice of a girl. He first mistakes the voice to be that of Princess Zelda, but wakes up to discover that it was instead the voice of Marin. It turned out that, miraculously, Link had been washed ashore on Koholint Island. Link starts his preparations to leave the island, and Tarin gives him back his shield.
Yet Link's sword is nowhere to be found. Searching on the island's beach, Link eventually finds it next to his wrecked boat. Suddenly a mysterious owl flies down to him. The owl explains that high on the mountaintops of the island is a giant egg, and inside sleeps a being known as The Wind Fish. The owl says that the Wind Fish must be awakened, for that is the only way Link can leave the island He tells Link that he needs to go into the woods to find a key and then flies away. Left with nothing but a puzzling riddle and his questions, Link heeds the owl's words and heads into the forest. He eventually finds the Tail Key. The owl reappears and tells him to go into Tail Cave and to use that key to get inside.
Link does so and fights his way through this early dungeon. After defeating the boss, Link finds a magical instrument, the Full Moon Cello. Although Link does not know what it is at first, the owl reappears and explains that instrument is one of the Eight Instruments of the Sirens. The owl explains that Link must retrieve the remaining seven instruments if he is to awaken the sleeping Wind Fish. Now Link, still full of questions about this strange world, must explore the rest of the island and find the remainder of these mystical instruments.
Later in his journey, Link arrives in Animal Village. The owl had told him to venture into Yarna Desert to find an important item that will aid Link. Unfortunately a large, sleeping walrus blocks his path. However, one of the animals of Animal Village tells Link that Marin and her beautiful voice can awaken those who hear her. Link returns to Mabe Village and eventually gets an Ocarina from the Dream Shrine. He finds Marin at the beach who tells him of her wish to be a seagull, so that she could fly around the world and share her songs with many people. She hopes that she can make this wish to the Wind Fish. Afterwards, Link learns from Marin how to play the Ballad of the Wind Fish on his ocarina, a song of awakening. However since it is not enough to awaken the walrus, Marin tags along with Link to Animal Village. Marin decides to stay in the village after the walrus awakes, and Link finds the Angler Key in the desert.
Sometime before getting the sixth instrument, the owl flies to Link and tells him to go to the Southern Face Shrine. When Link arrives there, he learns a horrible truth about the island. On a wall depicting the Wind Fish himself, the words read "TO THE FINDER... THE ISLE OF KOHOLINT, IS BUT AN ILLUSION... HUMAN, MONSTER, SEA, SKY... A SCENE ON THE LID OF A SLEEPER'S EYE... AWAKE THE DREAMER, AND KOHOLINT WILL VANISH MUCH LIKE A BUBBLE ON A NEEDLE... CAST-AWAY, YOU SHOULD KNOW THE TRUTH!"
Link now faces a dilemma, whether he should awaken the Wind Fish or not. But the owl tells him that none know if the inscription is true, and advises him to trust his feelings.Link continues on, finding the remaining three instruments. Eventually he discovers Marin Tal Tal Mountain Range being attacked by monsters. Link saves her, and for a moment, she tries to tell Link something... but changes her mind. The owl knows about the song that she always sings, the Ballad of the Wind Fish, and wonders if she was trying to awaken the dreamer, the Wind Fish.
After Link has now obtained all eight of the Instruments of the Sirens, the owl says that now is the time to awaken the dreamer. Link heads up the mountaintop and encounters the giant egg, in which the Wind Fish sleeps. With his ocarina in hand and the other instruments, Link plays the Ballad of the Wind Fish. The egg cracks open, and Link ventures inside.
Inside, Link finds the true mastermind behind all of the chaos of Koholint, the Nightmare who has the power to transform. After a long battle, Link defeats the Nightmare, the last of the island's evils. Suddenly a stairway opens and Link climbs up, where he finds himself in a strange black room filled with rainbow clouds and stars.
There the owl comes to see Link one last time. The owl explains that he is in fact part of the Wind Fish's spirit, and thus was the guardian of his dream world. All was peaceful in the Wind Fish's dream, until nightmares began to invade it. Many of the nightmares that Link had faced were the ones in dungeons that had guarded the eight instruments. But now Link had defeated the last of the Nightmares, and the Wind Fish's dream was at peace once again. With the Nightmares gone and the Eight Instruments of the Sirens retrieved, the Wind Fish could finally be awakened. The owl then states that his role in this dream is now complete and says farewell to Link before vanishing.
Suddenly Link hears a wail and the Wind Fish appears right before the hero's eyes! The Wind Fish says that in his dreams, a whole world had existed. Yet he could not awaken due to the Nightmares. It is only natural that dreams are to end, and when he awakes Koholint shall disappear. He says that Link may someday recall this dream in the waking world, the only memory of the island.
The Wind Fish then fades away and says that they should awaken together, and commands Link to play the song of awakening one more time. Link does so slowly, while the whole island and its inhabitants fade away. The entire island disappears, but the ocean is still there. Suddenly Link is forced out of the Wind Fish's room by a stream of water.
The sky above shines brightly as seagulls fly overhead. Link awakens on a wooden board in the sea, part of his ship. Just as it was predicted, Koholint Island is gone and Link is back in the real world. As he recalls all of the events of his latest adventure, a shadow looms over him. Looking up, he sees the Wind Fish flying above him in the sky. Link smiles, realizing that he actually helped to awaken the Wind Fish. Link's dream journey had finally come to an end.
The Legend of the Wind FishIt appears that the Wind Fish is a mere myth to the inhabitants of Koholint Island. The egg on top of Mt. Tamaranch is rather large and can be seen from a distance, making it obvious that some of the inhabitants of Koholint Island would know at least something of the Wind Fish, however. Marin is a very good example of a simple citizen of Mabe Village, yet she knows of the existence of the Wind Fish. She even dreams of wishing on the Wind Fish to turn into a seagull. It's not quite obvious if she too believes it is just a myth or if it is real, however, Marin can be spotted on Tal Tal Mountain Range for no apparent reason. The Owl seems to believe that she may have tried to awaken the Wind Fish with her song. Only the Owl and possibly Marin seem to know of the actual existence of the Wind Fish. Shortly after Link clears the Face Shrine dungeon, a boy in Mabe Village was asked by Link 'when they had appeared on the island' but had no idea what Link meant by this, obviously suggesting that the inhabitants of Koholint Island have no idea that they are part of a dream world.
The Southern Face Shrine is the only place that holds much information about the myth of the Wind Fish, and the script upon its walls, about the island being but a dream, is very much true. Judging by these writings, the shrine seems to have been built solely for the person who would awaken the Wind Fish for
The Perfect EndingIf Link completes the game without dying, an additional scene can be seen after the ending credits. Both versions of the game show Marin as a seagull (or simply having seagull wings) while the Ballad of The Wind Fish theme plays in the background. This may either hint that Marin had her wish come true and was "saved" from the fading dream world, or simply that Link was thinking of Marin and her wish of being a seagull.
The perfect ending varies between the original Game Boy release and the Game Boy Color remake. In the original, a Marin with wings on her back will fly around the words "The End" while singing her song. In Link's Awakening DX, a full-colored image of Marin can be seen within the clouds, and her song will be playing in the background, although she is not the one singing. Shortly afterward, the image fades into a seagull who flies away.
Timeline PlacementThe timeline found in Hyrule Historia confirms that Link's Awakening is the sequel to both A Link to the Past and the Oracle series. It takes place in the "Downfall" split timeline after Ocarina of Time, where Ganon defeated the Hero of Time. The prologue speaks of Link defeating Ganon and saving Hyrule, an apparent reference to A Link to the Past. Link journeys away from Hyrule to embark on a "quest for enlightenment". The "quest for enlightenment" away from Hyrule is the story told in the Oracle Series. After defeating Ganon once more at the end of the Linked Game, Link leaves Labrynna on a boat. This leads to the events of Link's Awakening.Link's Awakening is followed by A Link Between Worlds centuries later.
Completion RecordsMain article: Speedrun Records Listings Characters Bosses and Mini-bosses Enemies Places Dungeons Items and Equipment Translations Credits Glitches Ports and RemakesLink's Awakening DXMain article: The Legend of Zelda: Link's Awakening DXThe Legend of Zelda: Link's Awakening DX for Game Boy Color is a remake of Link's Awakening with several new additions, most notably the entire game is now in color. It was released just before the release of Ocarina of Time. The engines and color palettes in both of the Oracle series games are likely based on those used in Link's Awakening DX.
Link's Awakening DX can also be played on a Game Boy as well, however playing it on a Game Boy makes accessing the optional dungeon Color Dungeon impossible.
Nintendo 3DS re-releaseIt was announced at Nintendo's E3 Press Conference by Shigeru Miyamoto that Link's Awakening would release that day alongside Super Mario Land as the first 3DS Virtual Shop games, June 7, 2011. The eshop price for the game is $5.99 in the United States, $9AU in Australia, and £5.40 in the United Kingdom.
LegacyWhile not as influential to the overall structure of Zelda games as The Legend of Zelda or A Link to the Past, Link's Awakening introduced a number of elements that recur in later Zelda games, including:
Link, having been sent from Hyrule to Labrynna by the power of the Triforce, awoke in Labrynna, almost immediately after stumbling upon Impa, who was besieged by a group of Octoroks. Unknown to Link, Impa had fallen into the clutches of the evil Sorceress of Shadows Veran. This allowed her to trick Link into moving a sacred barrier which obstructed her goal: to possess the Oracle of Ages, Nayru. In full view of Link and Nayru's bodyguard, Ralph, Veran quickly possessed Nayru and began to utilize her newfound power of controlling time, travelling to the past and beginning her plan to bring untold sorrow to the world. Meeting with Labrynna's guardian, the Maku Tree, Link learnt that to defeat Veran, he would need the Essences of Time. However, the Essences, as their names suggest, were hidden throughout time, making them very hard for one person to obtain. By taking up the Harp of Ages in Nayru's house, Link was able to traverse time and search for the Essences throughout Labrynna, all the while correcting the damage Veran had caused to the land, such as in Symmetry Village.
More than halfway into his journey, Link finally got a chance to rescue Nayru from Veran's clutches, at Ambi's Palace. However, as soon as he did, Veran possessed Queen Ambi. Using her new authority, Veran was almost successful in capturing Nayru, Link and Ralph, but at the last second Nayru used her power to return them all to the present.
Gathering the last of the essences, Link prepared for the final showdown with Veran, but before he could go, Ralph ran off before him, so that he might slay Ambi, even knowing that with Ambi as his ancestor, her death would mean his. Veran proved too powerful for Ralph, knocking him out instead of killing him before moving on to fight Link. After freeing Ambi, and the powerful battle that followed, Link was able to best Veran once and for all. Veran laughed as she died, saying that her goal had been completed, the Flame of Sorrow lit.
As Link, Nayru and Ralph returned to their own time, a mysterious pair laughed, saying that the true evil had yet to arrive...
For the complete story revealed in a Linked Game, see Oracle Series: Resurrection of Ganon.
GameplayGeneral MechanicsThe two games of the Oracle Series retain many gameplay elements from Link's Awakening (especially the DX version), such as the graphics (many sprites in Oracle of Ages and Oracle of Seasons are reused from Link's Awakening), audio and top-view perspective. As in Link's Awakening, items (including the sword and shield) are assigned to the A and B buttons via an Inventory. Unlike certain games of the series, items are not assigned a specific place in the inventory. Collected Rupees, health, and the two equipped items are shown on an interface which consists of a yellow bar running across the top of the screen (similar to the one in Link's Awakening, which was located at the bottom of the screen).
Oracle of Ages, like the great majority of Zelda games, features eight regular dungeons and a large overworld to explore in between. This is done with the help of an overworld map, which is composed of a 14 x 14 grid of squares, where each square represents a single screen. As Link explores the overworld, the "squares" that he's visited will be colored in. Link is guided by the Maku Tree, an important character in both games of the Oracle Series, who will direct Link to the next dungeon, among other things. The Oracle Series, like many games in The Legend of Zelda series, features a Trading Sequence.
One particular feature of Oracle of Ages (and Oracle of Seasons, for that matter) is the fact that certain choices made on the adventure will affect an outcome later on, making for various possible scenarios in a single play-through. Among these are the animal companions that will accompany Link on his adventure (either Moosh, Dimitri, or Ricky), and the growth Bipin and Blossom's Son. These choices affect the passwords obtained for a Linked Game (see below).
Where Oracle of Seasons is said to center its gameplay on action, Oracle of Ages is said to be more puzzle oriented; both of which are key gamplay elements in The Legend of Zelda series.
The Harp of AgesThe central item of the game is the Harp of Ages. It is used by Link to travel through time. Time Travel is the defining gameplay element of Oracle of Ages. On his quest, Link travels between the past and the present as he explores Labrynna twice over. Throughout the game, Link must act in the past to manipulate the future to progress on his adventure. Link may also take advantage of differences in terrain in the past and the present to reach areas that would otherwise be inaccessible. For example, a decrepit entrance to a dungeon that has long since collapsed in the present it still sturdy in the past; a tree that is a mere sapling grows to its full height in the present.
The past-present dichotomy is easily comparable to the Light and Dark World dichotomy of A Link to the Past, an important gameplay feature of that game.
Linked GameMain article: Linked GameAn important element of gameplay in Oracle of Ages and Oracle of Seasons is their unique ability to be linked together to form one linear plot, as opposed to two parallel ones. After one game is completed, the other can be linked to it using passwords provided by the game, or a Game Link Cable. Linked Games unlock additional content not seen in the separate games. Among the most notable changes in a Linked Game is the extended ending (the "true ending") where Twinrova and Ganon are encountered.
In a Linked Game of Oracle of Ages, new characters appear in Labrynna. These characters will tell Link secrets in the form of passwords, which can be relayed to characters on a completed file of Oracle of Seasons. By doing so, Link can obtain new items not seen in a non-linked game. The reverse occurs if Oracle of Ages is played first and Oracle of Seasons second.
Passwords obtained in a Linked Game vary depending on the choices Link made on his adventure. Therefore, passwords identify a specific play-through, assuring that Link will have the same animal partner in the Linked Game as in the completed game, among other things.
Magic RingsAlso a unique feature of the Oracle series is the appearance of Magic Rings to be collected by Link on his quest. These rings, when worn, provide Link with a variety of bonuses and abilities, giving an almost RPG-like twist to the game. Some rings augment his strength and defense; others increase his swimming abilities; yet another prevents Link from sliding on frozen floors. Some, like the Cursed Rings, even decrease Link's abilities, making the game more challenging. Other rings simply change Link's appearance. A total of 64 rings can be collected throughout Oracle of Ages and Oracle of Seasons, some requiring the use of Linked Games to obtain, or even the use of a Game Boy Advance.
Gasha SeedsGasha Seeds appear exclusively in the Oracle series. They can be planted in patches of Soft Soil scattered across Labrynna (or Holodrum in Oracle of Seasons). After a while, the tree will mature and Link can collect the single Gasha Nut that the tree will produce. Inside the nut, Link may find various goods, such as Rupees or Magic Rings.
Game InformationDevelopmentMain article: Development of the Oracle seriesOracle of Ages and Oracle of Seasons were the first Zelda titles to be developed outside of Nintendo. They were developed by Capcom, who later went on to develop two more titles for The Legend of Zelda series on the Game Boy Advance (Four Swords and The Minish Cap). The development of the Oracle games began with the scenarios (i.e. story and characters) rather than with gameplay. This caused design difficulties later on. The scenarios were written by Flagship, a now defunct Capcom subsidiary.
This game was originally part of what was called the "Triforce Series", a trilogy of games where each installment focused on a different gameplay element. Each title was associated with a piece of the Triforce, which would represent the focus of gameplay for that title. Oracle of Ages was thusly named Mystical Seed of Wisdom, hence the puzzle-based gameplay. The three games would be able to interact with each other for additional gameplay via a game-linking system. However, the complexity of coordinating three games caused for the cancellation of the third title, Mystical Seed of Courage. Thus, the series was reduced to only two titles: Oracle of Ages (adapted from the Mystical Seed of Wisdom) and Oracle of Seasons (adapted from the Mystical Seed of Power). Together, they became what is known today as the Oracle series.
SettingMain article: LabrynnaOracle of Ages introduces a new and distant world not seen in any other title, named Labrynna. Lynna City is where the Human race of Labrynna resides, and is also the most populated region of Labrynna. Near the city resides the Maku Tree, the guardian of Labrynna and an important character in the game. The Maku Tree serves as Link's guide on his adventures.
Adjacent to Lynna City looms the Black Tower, built by the order of Queen Ambi, monarch of Labrynna in an age gone by. On his quest, Link will travel back in time to the simple era of the queen's reign. Although the past and present of Labrynna are much the same, there are also many differences can be noted (such as the changing of landscape), making so that the world must be explored two times over. In the past, everything is darker and duller, reflecting the mood of the hard-working Labrynnians in simple times. Alternatively, the world is much more vibrant and cheerful in the present.
To the north rise the elevated plains and mountain ranges. The northwest is dominated by the barren Talus Peaks, which give way to the Nuun Highlands (originally the location of Ambi's Palace), then Rolling Ridge in the northeast, home of the Gorons of Labrynna. West of Lynna City are the lush Fairies Wood, known as Deku Forest in the past age. To the south are the vast seas of Labrynna, from the raging waters of the Sea of Storms to the calmer Zora Seas, where the Zoras reside beneath the waves in Zora Village. To the east of the seas is the large, isolated Crescent Island where the primitive, lizard-like Tokay—a race found uniquely in Labrynna—reside, secluded from the outside world. In the present, the seas recede and the Yoll Graveyard appears.
Timeline PlacementMain article: Timeline Placement of the Oracle SeriesAccording to the official timeline released in Hyrule Historia, the Oracle Series are a direct sequel to A Link to the Past in the "Downfall" timeline split and a prequel to Link's Awakening. all of which feature the same Link.
Limited EditionA limited edition adventure set was also released. Limited to 500 copies, it included a copy of both Oracle games, a Boomerang, a shirt, two pins, and two skins for both the Game Boy Color and Game Boy Advance. It was available for sale only in Europe
The Legend of Zelda: Oracle of Seasons is one of two Legend of Zelda titles released for the Game Boy Color as part of Capcom's Oracle Series, the other being Oracle of Ages. Released near the end of the system's lifespan, Oracle of Seasons and its counterpart were said to "send the Game Boy Color out with a bang." In anticipation of the upcoming release of the Game Boy Color's successor, the Game Boy Advance, the games exhibited special features (such as the Advance Shop) when played on the new handheld system.
After completing one of the two games, they can be linked to form a single, linear plot (as opposed to two parallel ones) with an alternate ending. Game-linking also unlocks extra content, such as new items. The game is named after its central character, Din, Oracle of Seasons, and the element that is manipulated by Link in the game—the four seasons.
It was released for the Nintendo 3DS Virtual Console in Japan on February 27, 2013, in North America, Europe and Australia on May 30, 2013, and in South Korea on April 20, 2016.
Oracle of Seasons opens up the same as Oracle of Ages, with Link riding a horse. Spying a castle on the horizon, he goes inside and is sent by the Triforce to help a land being ravaged by the ruthless General Onox. Link is teleported to the land of Holodrum and after a bit of exploring discovers a traveling troupe. After hanging around and dancing with the troupe's main attraction, Din, the sky becomes dark and General Onox strikes. In the ensuing chaos, Din, revealed to be the Oracle of Seasons, gets kidnapped, taken to Onox's mountain fortress, and imprisoned inside of a crystal. As a result, the Temple of Seasons falls into the earth and the seasons of the land begin to become erratic.
Link embarks on a quest to save Din and restore order. The young hero learns from the Maku Tree that in order to penetrate to the center of Onox's fortress, he needs to collect eight Essences of Nature.
While in the process of visiting the dungeons, Link spies a shady character moving in the weeds. He sneaks by her and the girl disappears. After some exploration, he uncovers a strange looking portal. Stepping on it, he is teleported to the lava-hot underground land of Subrosia. Looking to his left, he sees the missing Temple of Seasons. Taking the Rod of Seasons that he borrowed from the Temple itself, he learns seasons from the temple that become useful in his quest to retrieve the eight Essences of Nature.
After finishing the last of the dungeons and destroying Onox and his evil dragon alter-ego, Din is released and the seasons become regular once again. However, the adventure is far from over. The Flame of Sorrow is already lit by the destruction Onox caused. Observing Link from afar, a mysterious pair laughs, saying the true evil had yet to arrive...
The adventure carries on in a Linked Game of Oracle of Ages (or a linked game of Seasons if Ages played first).
For the complete story revealed in the Linked Game, see Oracle Series: Resurrection of Ganon.
The two games of the Oracle Series retain many gameplay elements from Link's Awakening (especially the DX version), such as the graphics (many sprites in Oracle of Ages and Oracle of Seasons are reused from Link's Awakening), audio and top-view perspective. As in Link's Awakening, items (including the sword and shield) are assigned to the A and B buttons via an Inventory. Unlike certain games of the series, items are not assigned a specific place in the inventory. Collected Rupees, health, and the two equipped items are shown on an interface which consists of a yellow bar running across the top of the screen (similar to the one in Link's Awakening, which was located at the bottom of the screen).
Oracle of Seasons, like the great majority of Zelda games, features eight regular dungeons and a large overworld to explore in between. This is done with the help of an overworld map, which is composed of a 14 x 14 grid of squares, where each square represents a single screen. As Link explores the overworld, the "squares" that he's visited will be colored in. Link is guided by the Maku Tree, an important character in both games of the Oracle Series, who will direct Link to the next dungeon, among other things. The Oracle Series, like many games in The Legend of Zelda series, features a Trading Sequence.
One particular feature of Oracle of Seasons (and Oracle of Ages, for that matter) is the fact that certain choices made on the adventure will affect an outcome later on, making for various possible scenarios in a single play-through. Among these are the animal companions that will accompany Link on his adventure (either Moosh, Dimitri, or Ricky), and the growth Bipin and Blossom's Son. These choices affect the passwords obtained for a Linked Game (see below).
Where Oracle of Ages is said to be puzzle-based, Oracle of Seasons centers its gameplay on action;[ both of which are key gamplay elements in The Legend of Zelda series.
The Rod of SeasonsThe Rod of Seasons is the central item of Oracle of Seasons. With it, Link can manipulate the four seasons, allowing him to solve various puzzles on his quest. For example, a path that may be blocked by a large deciduous tree can be bypassed in the winter when the leaves have fallen. When Link obtains the rod, he only has the power to change the season to winter. The rest of the seasons (which allow him to reach new locations in the Overworld) are acquired from the Temple of Seasons as the game progresses.
Linked GameMain article: Linked GameAn important element of gameplay in Oracle of Ages and Oracle of Seasons is their unique ability to be linked together to form one linear plot, as opposed to two parallel ones. After one game is completed, the other can be linked to it using passwords provided by the game, or a Game Link Cable. Linked Games unlock additional content not seen in the separate games. Among the most notable changes in a Linked Game is the extended ending (the "true ending") where Twinrova and Ganon are encountered.
In a Linked Game of Oracle of Seasons, new characters appear in Holodrum. These characters will tell Link secrets in the form of passwords, which can be relayed to characters on a completed file of Oracle of Ages. By doing so, Link can obtain new items not seen in a non-linked game. The reverse occurs if Oracle of Seasons is played first and Oracle of Ages second.
Passwords obtained in a Linked Game vary depending on the choices Link made on his adventure. Therefore, passwords identify a specific play-through, assuring that Link will have the same animal partner in the Linked Game as in the completed game, among other things.
Magic RingsAlso a unique feature of the Oracle series is the appearance of Magic Rings to be collected by Link on his quest. These rings, when worn, provide Link with a variety of bonuses and abilities, giving an almost RPG-like twist to the game. Some rings augment his strength and defense; others increase his swimming abilities; yet another prevents Link from sliding on frozen floors. Some, like the Cursed Ring, even decrease Link's abilities, making the game more challenging. Other rings simply change Link's appearance. A total of 64 rings can be collected throughout Oracle of Ages and Oracle of Seasons, some requiring the use of Linked Games to obtain, or even the use of a Game Boy Advance.
Gasha SeedsGasha Seeds appear exclusively in the Oracle series. They can be planted in patches of Soft Soil scattered across Holodrum (or Labrynna in Oracle of Ages). After a while, the tree will mature and Link can collect the single Gasha Nut that the tree will produce. Inside the nut, Link may find various goods, such as Rupees or Magic Rings.
Game InformationDevelopmentMain article: Development of the Oracle seriesOracle of Seasons, along with Oracle of Ages, were the first The Legend of Zelda titles to be developed by a third-party. They were designed by Capcom, which later went on to develop two more titles for The Legend of Zelda series on the Game Boy Advance (Four Swords and The Minish Cap).
It began when Capcom game director Yoshiki Okamoto approached Nintendo producer Shigeru Miyamoto with a proposal to remake the original The Legend of Zelda for the Game Boy Color. Depending on the success of this first title, Capcom would go on to develop a "more ambitious" sequel, which would be a completely new and original Zelda title built from the ground up. However, the members of the development team disagreed with Okamoto's agenda. The team wanted to skip the remake and begin creating a new Zelda title right away. Thus, they began by having Capcom subsidiary Flagship write a scenario (i.e. story and characters) for the new game. Prioritizing scenario over gameplay caused development difficulties early on. The team was further hindered by the Game Boy Color's narrower screen. Rooms could not be fully viewed all at once, potentially causing players to overlook certain elements inside them. As the project was floundering, Okamoto and the team sought Miyamoto's guidance.
Miyamoto proposed the creation of the "Triforce Series", a trilogy, to supersede the current projects. Each title was to focus on a different gameplay element, each relating to one of the three powers of the Triforce (i.e., Wisdom, Power, and Courage). What was originally meant to be the remake of The Legend of Zelda became the Chapter of Power (later known as Mystical Seed of Power), which was action-based. The Tale of Power was demonstrated at the Nintendo Space World trade show in 1999; it was the only title of the three to be presented. The demo of the game had Princess Zelda, keeper of the seasons, captured by Ganon, who stole the Rod of Seasons to throw the four seasons of Hyrule into disarray, while sending Hyrule Castle and the rod to another realm - a precursor to the plot of Oracle of Seasons In the demo, Link uses the Rod of Seasons to manipulate the seasons of winter, spring, summer, and autumn in order to solve puzzles.[ Several characters of Oracle of Seasons also make an apperance, such as the "Mystery Tree" (Maku Tree), "Rikki" (Ricky), "Mable" (Maple), and the "Ulra Tribe" (Subrosians).
The three games of the series would interact with each other for additional gameplay via game-linking system. However, the overcomplexity of coordinating the three games caused for the cancellation of Mystical Seed of Courage. Thus the series was reduced to two titles and became the Oracle series as it is known today: Oracle of Ages was adapted from Mystical Seed of Wisdom and Oracle of Seasons was adapted from Mystical Seed of Power.
Through Oracle of Seasons's tumultuous development, certain elements of the game hearken back to its days as a remake of the original NES title. Such elements include Gnarled Root Dungeon, several recurring bosses, and the prevalence of Old Men.
SettingMain article: HolodrumOracle of Seasons is the first and only title to take place in the land of Holodrum. This land, once calm and peaceful, is thrown into chaos and destruction when Onox captures Din, the Oracle of Seasons, and buries the Temple of Seasons where the Season Spirits lie, throwing the four seasons into disarray and causing them to change erratically.
Holodrum is unique in that it is the only land to feature the four seasons: winter, spring, summer, and autumn. The world changes with the seasons: lakes freeze in winter, flowers bloom in spring, creeks and lakes dry up in summer, and Mushrooms are ready to be picked in autumn. With the four seasons out of order, Holodrum experiences all four seasons at once, creating a colorful world where all at once Link can observe the whiteness of the snow in winter, the blooming flowers in spring, the lush green vegetation in summer, and the changing colors of the leaves in autumn.
Being relatively uninhabited, Link interacts few people outside of Horon Village, home of the guardian spirit Maku Tree. On his quest, Link will travel north into the mountains, where he will meet the Gorons of Goron Mountain and the people of secluded Sunken City. But within this one world exists another: the hidden subterranean, lava-filled world of Subrosia. Here, the strange, hooded creatures known as Subrosians live unbeknownst to the people of the world above. Subrosia is in fact the new location of the Temple of Seasons, which sunk from Holodrum into Subrosia. As the game progresses, Link must travel to and from Subrosia via Portals to visit the Temple of Seasons and regain the power of the Rod of Seasons.
Timeline PlacementMain article: Timeline Placement of the Oracle SeriesAccording to the official timeline released in Hyrule Historia, the Oracle Series are a direct sequel to A Link to the Past in the "Downfall" timeline split and a prequel to Link's Awakening, all of which feature the same Link.
Limited EditionA limited edition adventure set was also released. Limited to 500 copies, it included a copy of both Oracle games, a Boomerang, a shirt, two pins, and two skins for both the Game Boy Color and Game Boy Advance. It was available for sale only in Europe
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[[PASTING TABLES IS NOT SUPPORTED]]The Legend of Zelda was the very first Zelda game released. It centers its plot around a boy named Link, who becomes the central protagonist throughout the series. It came out as early as 1986 for the Famicom in Japan, and was later released in the western world, including Europe and the US in 1987. It has since then been re-released several times, for the Nintendo GameCube as well as the Game Boy Advance. The Japanese version of the game on the Famicom is known as The Hyrule Fantasy: The Legend of Zelda.
"A long, long time ago the World was in an age of Chaos.
"In the midst of this chaos, in a little kingdom in the land of Hyrule, a legend was being handed down from generation to generation, the legend of the 'Triforce'; golden triangles possessing mystical powers. One day, an evil army attacked this peaceful little kingdom and stole the Triforce of Power. This army was led by Ganon, the powerful Prince of Darkness who sought to plunge the World into fear and darkness under his rule. Fearing his wicked rule, Zelda, the princess of this kingdom, split up the Triforce of Wisdom into eight fragments and hid them throughout the realm to save the last remaining Triforce from the clutches of the evil Ganon. At the same time, she commanded her most trustworthy nursemaid, Impa, to secretly escape into the land and go find a man with enough courage to destroy the evil Ganon. Upon hearing this, Ganon grew angry, imprisoned the princess, and sent out a party in search of Impa."
"Braving forests and mountains, Impa fled for her life from her pursuers. As she reached the very limit of her energy she found herself surrounded by Ganon's evil henchmen. Cornered! What could she do? ... But wait! All was not lost. A young lad appeared. He skillfully drove off Ganon's henchmen, and saved Impa from a fate worse than death."
"His name was Link. During his travels he had come across Impa and Ganon's henchmen. Impa told Link the whole story of the princess Zelda and the evil Ganon. Burning with a sense of justice, Link resolved to save Zelda, but Ganon was a powerful opponent. He held the Triforce of Power. And so, in order to fight off Ganon, Link had to bring the scattered eight fragments of the Triforce of Wisdom together to rebuild the mystical triangle. If he couldn't do this, there would be no chance Link could fight his way into Death Mountain where Ganon lived."
"Can Link really destroy Ganon and save Princess Zelda?
"Only your skill can answer that question. Good luck. Use the Triforce wisely.
GameplayThe game itself introduces a new level of gaming, one that includes roleplaying, action, adventure, and puzzle/logic.
Dungeon ExplorationBarring Link's progress are creatures he must battle to locate the entrances to nine underground dungeons. Each dungeon is a unique, maze-like collection of rooms connected by doors and secret passages and guarded by monsters different from those found on the overworld. Link must successfully navigate each dungeon to obtain one of the eight pieces of the Triforce of Wisdom. Dungeons also conceal useful items, such as a boomerang for retrieving items and stunning enemies and a recorder with magical properties. The first six dungeons have visible entrances, but the remaining three are hidden. Except for the final dungeon, which can't be entered until the previous eight have been completed, the order of completing dungeons is somewhat arbitrary, but many dungeons can only be reached using items gained in the previous one.
Overworld ExplorationNon linearity, the ability to take different paths to complete the game, separated Zelda from its contemporaries. Link can freely wander the overworld, finding and buying items at any point. This flexibility enables unusual ways of playing the game; for example, it's possible to reach the final boss of the game (but not defeat him) without taking a sword. Nintendo of America's management initially feared that players might become frustrated with the new concept, left wondering what to do next. As a result, the American version of the game's manual contains many hints, tips, and suggestions for players.
Second QuestAfter completing the game, the player has access to a more difficult quest, officially referred to as the Second Quest, where dungeons and the placement of items are different, with enemies stronger. Although a more difficult "replay" wasn't unique to Zelda, few games offered a "second quest" with entirely different levels to complete. Entering "ZELDA" as the player's name starts the second quest immediately. The Second Quest can be replayed each time it's completed.
Game InformationJapanese VersionThe Legend of Zelda was originally released in 1986 as a flagship title for the Famicom Disk System in Japan. Apart from facilitating data saving, the disk drive also added an extra sound channel on top of the Famicom's original five. This has caused the original release to sport a quite different sound compared to the more widespread cartridge release. This difference is most notable during the title screen.
The Book of Magic is known as the Bible in the Japanese version of the game. This was likely changed because it violated Nintendo of America's, at the time, very strict content guidelines which among others disapproved of any religious content or references inside games released for their systems. Interestingly enough, all depictions of the cross were kept intact. Note that the legend of the three Golden Goddesses wasn't mentioned until 1991 in The Legend of Zelda: A Link to the Past.
The Japanese FDS version was included in a promotional package of Charumera-brand ramen, and was only given out as a prize for a contest. It is unknown what differences this version has compared to the original release, as the only available copies are incredibly expensive.[10]
Graphics and AudioBeing a game designed for storage in a floppy disk, the game's graphics don't use too many elements; sprites are given different color palettes depending on their location in the overworld. For example, trees can be colored either green or orange; brick walls in dungeons are painted blue, green, yellow or white, and so on.
The game features three background themes: the overworld tune, the standard dungeon tune and the final dungeon tune. The first theme has become the franchise's main theme, and it is often reused in other games in the franchise. The dungeon theme is used as the theme for the Royal Crypt in The Minish Cap and in the Color Dungeon in Link's Awakening DX. Sound samples such as the one when Link collects a new item and the one when a new path is open are also often reused in later Zelda games.
The Japanese FDS version of the game utilizes the Disk System's additional frequency-modulation synthesis chip; the music sounds more lifelike as a result.
SettingWith this game being the first in the franchise, it's the first time Hyrule is portrayed, and it's divided into numerous parts and landscapes, such as the Lost Woods, Death Mountain, a central lake, a forest, a graveyard, and a shore; as Link walks through them, he manages to find the hidden labyrinths where the fragments of the Triforce are kept. It's unknown whether or not the nameless regions reappeared in later games with official names.
Unlike most overworlds in the Zelda series, this incarnation of Hyrule is entirely explorable from the beginning, meaning that Link can go to almost any corner and space of it, with a total absence of linearity. It should be noted that the overworld remains largely unchanged in the Second Quest, with the only changes being the locations of the labyrinths and of special prizes.
Timeline PlacementAccording to the timeline revealed in Hyrule Historia, The Legend of Zelda takes place in the "Downfall" branch, which, in a whole, takes place after Ocarina of Time. After Ganon is defeated in A Link to the Past, the Oracle series and in A Link Between Worlds where Link and Zelda recovered the Triforce from Yuga-Ganon, Hyrule entered 'The Golden Era', in which the wise Hyrule monarchs used the Triforce to govern the land. After the king's death and the attempt of the Prince of Hyrule to assemble the complete Triforce, Hyrule was lead into the 'Era of Decline'. The Prince of Darkness, Ganon was revived, leading to the events of The Legend of Zelda. A few years later, the events of Zelda II: The Adventure of Link take place.
Both this game and its sequel are linked in continuity, since the first game revolves around retrieving two of the major fragments of the Triforce, and Ganon is fought in order to rescue Princess Zelda; the second game revolves around finding the third major fragment in order to revive an incarnation of Zelda that was comatose for a very long time, and to impede the revival of Ganon.
MistranslationsThe Legend of Zelda is littered with mistranslations, direct word-for-word translations, and odd quotes.
In the credits, all but the executive producer Hiroshi Yamauchi are listed under pseudonyms. Designer Takashi Tezuka is credited as "Ten Ten," sound composer Koji Kondo as "Konchan," programmer I. Marui as "Marumaru." At the time, nicknames were commonly used among Japanese game developers as a company measure against employee poaching.
Producer and director Shigeru Miyamoto is listed as "S. Miyahon," a mistranscription of his name — 本 can be read as either "moto" or "hon."This is widely believed to be another error in translation. However, in a leaked prototype of the game, many of the staff — including Miyamoto — were credited under their real names. The pseudonym "Miyahon" was thus chosen deliberately for the final release.